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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 13:37:22 +00:00
176 lines
4.1 KiB
C++
176 lines
4.1 KiB
C++
#include "NejlikaData.h"
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#include "Game.h"
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#include "dConfig.h"
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#include "json.hpp"
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#include "Logger.h"
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#include <fstream>
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using namespace nejlika;
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namespace
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{
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std::unordered_map<nejlika::ModifierNameType, std::vector<nejlika::ModifierNameTemplate>> modifierNameTemplates;
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std::unordered_map<LWOOBJID, nejlika::AdditionalItemData> additionalItemData;
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std::unordered_map<LWOOBJID, nejlika::AdditionalEntityData> additionalEntityData;
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std::unordered_map<LOT, nejlika::EntityTemplate> entityTemplates;
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std::unordered_map<LOT, nejlika::UpgradeTemplate> upgradeTemplates;
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}
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const std::unordered_map<ModifierNameType,std::vector<ModifierNameTemplate>>& nejlika::NejlikaData::GetModifierNameTemplates()
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{
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return modifierNameTemplates;
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}
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const std::vector<nejlika::ModifierNameTemplate>& nejlika::NejlikaData::GetModifierNameTemplates(ModifierNameType type)
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{
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const auto it = modifierNameTemplates.find(type);
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if (it != modifierNameTemplates.end()) {
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return it->second;
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}
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static const std::vector<nejlika::ModifierNameTemplate> empty;
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return empty;
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}
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const std::optional<AdditionalItemData*> nejlika::NejlikaData::GetAdditionalItemData(LWOOBJID id) {
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const auto& it = additionalItemData.find(id);
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if (it != additionalItemData.end()) {
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return std::optional<AdditionalItemData*>(&it->second);
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}
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return std::nullopt;
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}
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const std::optional<AdditionalEntityData*> nejlika::NejlikaData::GetAdditionalEntityData(LWOOBJID id) {
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const auto& it = additionalEntityData.find(id);
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if (it != additionalEntityData.end()) {
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return std::optional<AdditionalEntityData*>(&it->second);
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}
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return std::nullopt;
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}
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const std::optional<EntityTemplate*> nejlika::NejlikaData::GetEntityTemplate(LOT lot) {
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const auto& it = entityTemplates.find(lot);
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if (it != entityTemplates.end()) {
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return std::optional<EntityTemplate*>(&it->second);
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}
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return std::nullopt;
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}
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const std::optional<UpgradeTemplate*> nejlika::NejlikaData::GetUpgradeTemplate(LOT lot) {
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const auto& it = upgradeTemplates.find(lot);
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if (it != upgradeTemplates.end()) {
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return std::optional<UpgradeTemplate*>(&it->second);
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}
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return std::nullopt;
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}
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void nejlika::NejlikaData::SetAdditionalItemData(LWOOBJID id, AdditionalItemData data) {
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additionalItemData[id] = data;
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}
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void nejlika::NejlikaData::SetAdditionalEntityData(LWOOBJID id, AdditionalEntityData data) {
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additionalEntityData[id] = data;
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}
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void nejlika::NejlikaData::UnsetAdditionalItemData(LWOOBJID id) {
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additionalItemData.erase(id);
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}
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void nejlika::NejlikaData::UnsetAdditionalEntityData(LWOOBJID id) {
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additionalEntityData.erase(id);
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}
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void nejlika::NejlikaData::LoadNejlikaData()
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{
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modifierNameTemplates.clear();
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// Load data from json file
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const auto& filename = Game::config->GetValue("nejlika");
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if (filename.empty())
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{
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return;
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}
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std::ifstream file(filename);
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if (!file.is_open())
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{
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LOG("Failed to open nejlika data file: %s", filename.c_str());
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return;
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}
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nlohmann::json json;
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try
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{
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json = nlohmann::json::parse(file);
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}
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catch (const nlohmann::json::exception& e)
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{
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LOG("Failed to parse nejlika data file: %s", e.what());
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return;
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}
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if (!json.contains("modifier-templates"))
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{
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LOG("nejlika data file does not contain modifier-templates");
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return;
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}
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const auto& modifierTemplates = json["modifier-templates"];
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for (const auto& value : modifierTemplates)
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{
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auto modifierTemplate = ModifierNameTemplate(value);
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modifierNameTemplates[modifierTemplate.GetType()].push_back(modifierTemplate);
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}
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LOG("Loaded %d modifier templates", modifierNameTemplates.size());
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if (json.contains("entity-templates"))
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{
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const auto& entityTemplatesArray = json["entity-templates"];
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for (const auto& value : entityTemplatesArray)
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{
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auto entityTemplate = EntityTemplate(value);
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entityTemplates[entityTemplate.GetLOT()] = entityTemplate;
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}
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}
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LOG("Loaded %d entity templates", entityTemplates.size());
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if (json.contains("upgrade-templates"))
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{
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const auto& upgradeTemplatesArray = json["upgrade-templates"];
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for (const auto& value : upgradeTemplatesArray)
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{
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auto upgradeTemplate = UpgradeTemplate(value);
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upgradeTemplates[upgradeTemplate.GetLot()] = upgradeTemplate;
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}
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}
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}
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