Files
DarkflameServer/dDatabase/GameDatabase/SQLite/Tables/UgcModularBuild.cpp
Aaron Kimbrell abf1cc1d80 feat: UGC server that makes and serves player models' meshes and icons
A new server (dUgcServer, started by master with enable_ugc_server=1) that
takes unprocessed ugc and ugc_modular_build rows from the database and makes
what the client downloads with UGCUSE3DSERVICES: an optimized NIF (hidden
faces removed, ambient occlusion baked into vertex colors) and a 128px DDS
icon for player models, rendered by a software rasterizer from the client's
LDD brick primitives, and icons for cars and rockets assembled from their
modules per ModularBuildComponent/ModuleComponent. It serves them, with the
models' LXFML, over HTTP in the client's UGCC<dc>/3DOPTIMIZED and
IMAGE128DDS layout with .gz and .checksum files, and keeps its folder under
a size cap.

Processing state lives in ugc.is_optimized plus new processed_at,
process_attempts and process_error columns (and the same on
ugc_modular_build). ServiceType::UGC is appended. NifFile moves to dCommon
and records named node transforms for the modules' attach points.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:30:57 -05:00

93 lines
4.4 KiB
C++

#include "SQLiteDatabase.h"
#include <chrono>
namespace {
IUgc::ProcessInfo ReadModularProcessInfo(CppSQLite3Query& result, bool modular) {
IUgc::ProcessInfo info;
info.id = result.getInt64Field("id");
info.characterId = result.getInt64Field("character_id");
info.characterName = result.getStringField("character_name", "");
info.state = static_cast<IUgc::eProcessState>(result.getIntField("is_optimized"));
info.attempts = static_cast<uint32_t>(result.getIntField("process_attempts"));
info.processedAt = result.getInt64Field("processed_at");
info.error = result.getStringField("process_error", "");
if (modular) info.details = result.getStringField("ldf_config", "");
else info.bakeAo = result.getIntField("bake_ao") != 0;
return info;
}
int64_t UnixNow() {
return std::chrono::duration_cast<std::chrono::seconds>(std::chrono::system_clock::now().time_since_epoch()).count();
}
}
void SQLiteDatabase::InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<LWOOBJID> characterId) {
ExecuteInsert("INSERT INTO ugc_modular_build (ugc_id, ldf_config, character_id) VALUES (?,?,?)", bigId, modules, characterId);
}
void SQLiteDatabase::DeleteUgcBuild(const LWOOBJID bigId) {
ExecuteDelete("DELETE FROM ugc_modular_build WHERE ugc_id = ?;", bigId);
}
std::vector<IUgcModularBuild::PendingBuild> SQLiteDatabase::GetModularBuildsToProcess(const uint32_t limit) {
auto [_, result] = ExecuteSelect("SELECT ugc_id, ldf_config, process_attempts FROM ugc_modular_build WHERE is_optimized = 0 ORDER BY process_attempts ASC, ugc_id DESC LIMIT ?;", limit);
std::vector<PendingBuild> builds;
while (!result.eof()) {
builds.push_back({ result.getInt64Field("ugc_id"), result.getStringField("ldf_config", ""), static_cast<uint32_t>(result.getIntField("process_attempts")) });
result.nextRow();
}
return builds;
}
void SQLiteDatabase::SetModularBuildProcessed(const LWOOBJID id, const IUgc::eProcessState state, const uint32_t attempts, const std::string_view error) {
ExecuteUpdate("UPDATE ugc_modular_build SET is_optimized = ?, process_attempts = ?, process_error = ?, processed_at = ? WHERE ugc_id = ?;",
static_cast<int32_t>(state), attempts, error, UnixNow(), id);
}
namespace {
const std::string MODULAR_SELECT =
"SELECT b.ugc_id AS id, b.character_id, c.name AS character_name, b.is_optimized, b.process_attempts, b.processed_at, b.process_error, b.ldf_config "
"FROM ugc_modular_build AS b LEFT JOIN charinfo AS c ON c.id = b.character_id ";
}
std::optional<IUgc::ProcessInfo> SQLiteDatabase::GetModularBuildProcessInfo(const LWOOBJID id) {
auto [_, result] = ExecuteSelect(MODULAR_SELECT + "WHERE b.ugc_id = ? LIMIT 1;", id);
if (result.eof()) return std::nullopt;
return ReadModularProcessInfo(result, true);
}
uint64_t SQLiteDatabase::ResetModularBuildProcessing(const std::optional<LWOOBJID> id, const bool failedOnly) {
if (id) return ExecuteUpdate("UPDATE ugc_modular_build SET is_optimized = 0, process_attempts = 0, process_error = '' WHERE ugc_id = ?;", *id);
if (failedOnly) return ExecuteUpdate("UPDATE ugc_modular_build SET is_optimized = 0, process_attempts = 0, process_error = '' WHERE is_optimized = 2;");
return ExecuteUpdate("UPDATE ugc_modular_build SET is_optimized = 0, process_attempts = 0, process_error = '';");
}
std::vector<IUgc::ProcessInfo> SQLiteDatabase::GetModularBuildProcessList(const std::optional<IUgc::eProcessState> state, const uint32_t offset, const uint32_t limit) {
std::vector<IUgc::ProcessInfo> list;
auto read = [&list](CppSQLite3Query& result) {
while (!result.eof()) {
list.push_back(ReadModularProcessInfo(result, true));
result.nextRow();
}
};
if (state) {
auto [_, result] = ExecuteSelect(MODULAR_SELECT + "WHERE b.is_optimized = ? ORDER BY b.ugc_id DESC LIMIT ? OFFSET ?;", static_cast<int32_t>(*state), limit, offset);
read(result);
} else {
auto [_, result] = ExecuteSelect(MODULAR_SELECT + "ORDER BY b.ugc_id DESC LIMIT ? OFFSET ?;", limit, offset);
read(result);
}
return list;
}
std::vector<std::pair<IUgc::eProcessState, uint64_t>> SQLiteDatabase::GetModularBuildProcessCounts() {
auto [_, result] = ExecuteSelect("SELECT is_optimized, COUNT(*) AS count FROM ugc_modular_build GROUP BY is_optimized;");
std::vector<std::pair<IUgc::eProcessState, uint64_t>> counts;
while (!result.eof()) {
counts.emplace_back(static_cast<IUgc::eProcessState>(result.getIntField("is_optimized")), static_cast<uint64_t>(result.getInt64Field("count")));
result.nextRow();
}
return counts;
}