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d2aeebcd46
* Move CDClientManager to be a namespace Tested that worlds still load data as expected. Had no use being a singleton anyways. * Move cdclient data storage to tu local containers Allows some data from these containers to be saved on object by reference instead of always needing to copy. iteration 2 - move all unnamed namespace containers to a singular spot - use macro for template specialization and variable declaration - use templates to allow for as little copy paste of types and functions as possible * remember to use typename! compiler believes T::StorageType is accessing a member, not a type. * Update CDClientManager.cpp * move to cpp?
20 lines
562 B
C++
20 lines
562 B
C++
#pragma once
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// Custom Classes
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#include "CDTable.h"
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struct CDObjectSkills {
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uint32_t objectTemplate; //!< The LOT of the item
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uint32_t skillID; //!< The Skill ID of the object
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uint32_t castOnType; //!< ???
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uint32_t AICombatWeight; //!< ???
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};
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class CDObjectSkillsTable : public CDTable<CDObjectSkillsTable, std::vector<CDObjectSkills>> {
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public:
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void LoadValuesFromDatabase();
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// Queries the table with a custom "where" clause
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std::vector<CDObjectSkills> Query(std::function<bool(CDObjectSkills)> predicate);
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};
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