DarkflameServer/dGame/dComponents/ZoneControlComponent.cpp
2023-10-28 01:09:03 +01:00

6 lines
174 B
C++

#include "ZoneControlComponent.h"
void ZoneControlComponent::Serialize(RakNet::BitStream* outBitStream, bool isConstruction) {
outBitStream->Write<uint32_t>(0x40000000);
}