DarkflameServer/dScripts/ai/WILD/WildNinjaStudent.cpp
David Markowitz 92006123b8 Another consistency pass
- change NotifyObject to use u16 string
- move stuff to header that is inline
- use u16strings instead of converting to u16 string
- move entity to dEntity
2023-06-16 01:01:13 -07:00

16 lines
644 B
C++

#include "WildNinjaStudent.h"
#include "GameMessages.h"
#include "Entity.h"
void WildNinjaStudent::OnStartup(Entity* self) {
self->AddToGroups("Ninjastuff");
GameMessages::SendPlayAnimation(self, u"bow");
}
void WildNinjaStudent::OnNotifyObject(Entity* self, Entity* sender, const std::u16string& name, int32_t param1, int32_t param2) {
if (name == u"Crane") GameMessages::SendPlayAnimation(self, u"crane");
else if (name == u"Tiger") GameMessages::SendPlayAnimation(self, u"tiger");
else if (name == u"Mantis") GameMessages::SendPlayAnimation(self, u"mantis");
else if (name == u"Bow") GameMessages::SendPlayAnimation(self, u"bow");
}