DarkflameServer/dGame/dGameMessages
David Markowitz 3beb414b55 good enough
the client code for this is a mess and should load everything at once or use non race condition code
2024-12-10 19:10:54 -08:00
..
CMakeLists.txt fix: Dissolve more CMake dependencies (#1387) 2024-03-05 20:13:24 -06:00
DoClientProjectileImpact.h consolidate the messagetype enums into a single namespace (#1647) 2024-11-17 18:39:44 -06:00
EchoStartSkill.h consolidate the messagetype enums into a single namespace (#1647) 2024-11-17 18:39:44 -06:00
EchoSyncSkill.h consolidate the messagetype enums into a single namespace (#1647) 2024-11-17 18:39:44 -06:00
GameMessageHandler.cpp good enough 2024-12-10 19:10:54 -08:00
GameMessageHandler.h consolidate the messagetype enums into a single namespace (#1647) 2024-11-17 18:39:44 -06:00
GameMessages.cpp good enough 2024-12-10 19:10:54 -08:00
GameMessages.h good enough 2024-12-10 19:10:54 -08:00
PropertyDataMessage.cpp Move CDClientManager to be a namespace (#1431) 2024-02-08 23:40:43 -06:00
PropertyDataMessage.h convert to unix line endings 2022-08-05 22:01:59 -05:00
PropertySelectQueryProperty.cpp fix: Remove database requirements for Property Entrance Component and greatly simplify logic (#1650) 2024-11-23 15:56:31 -06:00
PropertySelectQueryProperty.h fix: Remove database requirements for Property Entrance Component and greatly simplify logic (#1650) 2024-11-23 15:56:31 -06:00
RequestServerProjectileImpact.h consolidate the messagetype enums into a single namespace (#1647) 2024-11-17 18:39:44 -06:00
StartSkill.h consolidate the messagetype enums into a single namespace (#1647) 2024-11-17 18:39:44 -06:00
SyncSkill.h consolidate the messagetype enums into a single namespace (#1647) 2024-11-17 18:39:44 -06:00