Files
DarkflameServer/dChatServer/ChatWeb.cpp
Aaron Kimbrell e213a7aeff feat: web dashboard and playground work
The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch:
accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy
reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live
events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved
captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes
they need.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:30:43 -05:00

138 lines
4.0 KiB
C++

#include "ChatWeb.h"
#include "Logger.h"
#include "Game.h"
#include "json.hpp"
#include "dCommonVars.h"
#include "MessageType/Chat.h"
#include "dServer.h"
#include "dConfig.h"
#include "PlayerContainer.h"
#include "GeneralUtils.h"
#include "eHTTPMethod.h"
#include "magic_enum.hpp"
#include "ChatPackets.h"
#include "StringifiedEnum.h"
#include "Database.h"
#include "ChatJSONUtils.h"
#include "JSONUtils.h"
#include "eGameMasterLevel.h"
#include "dChatFilter.h"
#include "TeamContainer.h"
#include "HTTPContext.h"
using json = nlohmann::json;
void HandleHTTPPlayersRequest(HTTPReply& reply, const HTTPContext& context) {
const json data = Game::playerContainer;
reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
reply.message = data.empty() ? "{\"error\":\"No Players Online\"}" : data.dump();
}
void HandleHTTPTeamsRequest(HTTPReply& reply, const HTTPContext& context) {
const json data = TeamContainer::GetTeamContainer();
reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
reply.message = data.empty() ? "{\"error\":\"No Teams Online\"}" : data.dump();
}
void HandleHTTPAnnounceRequest(HTTPReply& reply, const HTTPContext& context) {
auto data = GeneralUtils::TryParse<json>(context.body);
if (!data) {
reply.status = eHTTPStatusCode::BAD_REQUEST;
reply.message = "{\"error\":\"Invalid JSON\"}";
return;
}
const auto& good_data = data.value();
auto check = JSONUtils::CheckRequiredData(good_data, { "title", "message" });
if (!check.empty()) {
reply.status = eHTTPStatusCode::BAD_REQUEST;
reply.message = check;
} else {
ChatPackets::Announcement announcement;
announcement.title = good_data["title"];
announcement.message = good_data["message"];
announcement.Broadcast();
reply.status = eHTTPStatusCode::OK;
reply.message = "{\"status\":\"Announcement Sent\"}";
}
}
void HandleWSChat(mg_connection* connection, json data) {
auto check = JSONUtils::CheckRequiredData(data, { "user", "message", "gmlevel", "zone" });
if (!check.empty()) {
LOG_DEBUG("Received invalid websocket message: %s", check.c_str());
} else {
const auto user = data["user"].get<std::string>();
const auto message = data["message"].get<std::string>();
const auto gmlevel = GeneralUtils::TryParse<eGameMasterLevel>(data["gmlevel"].get<std::string>()).value_or(eGameMasterLevel::CIVILIAN);
const auto zone = data["zone"].get<uint32_t>();
const auto filter_check = Game::chatFilter->IsSentenceOkay(message, gmlevel);
if (!filter_check.empty()) {
LOG_DEBUG("Chat message \"%s\" from %s was not allowed", message.c_str(), user.c_str());
data["error"] = "Chat message blocked by filter";
data["filtered"] = json::array();
for (const auto& [start, len] : filter_check) {
data["filtered"].push_back(message.substr(start, len));
}
mg_ws_send(connection, data.dump().c_str(), data.dump().size(), WEBSOCKET_OP_TEXT);
return;
}
LOG("%s: %s", user.c_str(), message.c_str());
// TODO: Implement chat message handling from websocket message
}
}
namespace ChatWeb {
void RegisterRoutes() {
// REST API v1 routes
std::string v1_route = "/api/v1/";
Game::web.RegisterHTTPRoute({
.path = v1_route + "players",
.method = eHTTPMethod::GET,
.middleware = {},
.handle = HandleHTTPPlayersRequest
});
Game::web.RegisterHTTPRoute({
.path = v1_route + "teams",
.method = eHTTPMethod::GET,
.middleware = {},
.handle = HandleHTTPTeamsRequest
});
Game::web.RegisterHTTPRoute({
.path = v1_route + "announce",
.method = eHTTPMethod::POST,
.middleware = {},
.handle = HandleHTTPAnnounceRequest
});
// WebSocket Events Handlers
// Game::web.RegisterWSEvent({
// .name = "chat",
// .handle = HandleWSChat
// });
// WebSocket subscriptions
Game::web.RegisterWSSubscription("player");
}
void SendWSPlayerUpdate(const PlayerData& player, eActivityType activityType) {
json data;
data["player_data"] = player;
data["update_type"] = magic_enum::enum_name(activityType);
Game::web.SendWSMessage("player", data);
}
}