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8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
73 lines
2.0 KiB
C++
73 lines
2.0 KiB
C++
#include "WhFans.h"
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#include "RenderComponent.h"
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#include "GameMessages.h"
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#include "EntityManager.h"
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#include "PhantomPhysicsComponent.h"
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void WhFans::OnStartup(Entity* self) {
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self->SetVar<bool>(u"alive", true);
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self->SetVar<bool>(u"on", false);
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ToggleFX(self, false);
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}
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void WhFans::ToggleFX(Entity* self, bool hit) {
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std::string fanGroup;
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const auto& groups = self->GetGroups();
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if (!groups.empty()) {
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fanGroup = groups[0];
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} else {
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fanGroup = "";
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}
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std::vector<Entity*> fanVolumes = EntityManager::Instance()->GetEntitiesInGroup(fanGroup);
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auto* renderComponent = self->GetComponent<RenderComponent>();
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if (renderComponent == nullptr) return;
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if (fanVolumes.size() == 0 || !self->GetVar<bool>(u"alive")) return;
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if (self->GetVar<bool>(u"on")) {
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GameMessages::SendPlayAnimation(self, u"fan-off");
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renderComponent->StopEffect("fanOn");
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self->SetVar<bool>(u"on", false);
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for (Entity* volume : fanVolumes) {
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auto volumePhys = volume->GetComponent<PhantomPhysicsComponent>();
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if (!volumePhys) continue;
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volumePhys->SetPhysicsEffectActive(false);
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EntityManager::Instance()->SerializeEntity(volume);
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}
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}
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else if (!self->GetVar<bool>(u"on") && self->GetVar<bool>(u"alive")) {
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GameMessages::SendPlayAnimation(self, u"fan-on");
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self->SetVar<bool>(u"on", true);
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for (Entity* volume : fanVolumes) {
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auto volumePhys = volume->GetComponent<PhantomPhysicsComponent>();
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if (!volumePhys) continue;
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volumePhys->SetPhysicsEffectActive(true);
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EntityManager::Instance()->SerializeEntity(volume);
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}
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}
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}
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void WhFans::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2,
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int32_t param3) {
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if (args.length() == 0 || !self->GetVar<bool>(u"alive")) return;
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if ((args == "turnOn" && self->GetVar<bool>(u"on")) || (args == "turnOff" && !self->GetVar<bool>(u"on"))) return;
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ToggleFX(self, false);
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}
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void WhFans::OnDie(Entity* self, Entity* killer) {
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if (self->GetVar<bool>(u"on")) {
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ToggleFX(self, true);
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}
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self->SetVar<bool>(u"alive", false);
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}
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