DarkflameServer/dScripts/FlameJetServer.cpp
David Markowitz 8cdb388915
Optimize scripts for faster compilation (#597)
* Implement Precompiled Headers

* First volume of optimizations

* Scripts A-B

Gonna be doing this in alphabetical order now.

* C Scripts and remove unneeded includes from base cppscripts header

Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts.

* D scripts

* F scripts

* F scripts 2

Finish up removing extraneous includes from scripts that start with the letter F

* G scripts

Removing extraneous includes from scripts that start with the letter G

* I scripts

Removing extraneous includes from scripts that start with the letter I

* M-Z scripts

Removing extraneous includes from scripts that start with the letter M-Z

* Revert "Implement Precompiled Headers"

This reverts commit d79d8d4991.

* Revert "Revert "Implement Precompiled Headers""

This reverts commit 0597faf308.

* Add back in PCH

Add back in PCH

* Fix CMake

Whitespace

Remove duplicate file glob

Remove newline
2022-07-04 23:00:10 -07:00

58 lines
1.3 KiB
C++

#include "FlameJetServer.h"
#include "SkillComponent.h"
#include "GameMessages.h"
void FlameJetServer::OnStartup(Entity* self)
{
if (self->GetVar<bool>(u"NotActive"))
{
return;
}
self->SetNetworkVar<bool>(u"FlameOn", true);
}
void FlameJetServer::OnCollisionPhantom(Entity* self, Entity* target)
{
if (!target->IsPlayer())
{
return;
}
if (!self->GetNetworkVar<bool>(u"FlameOn"))
{
return;
}
auto* skillComponent = target->GetComponent<SkillComponent>();
if (skillComponent == nullptr)
{
return;
}
skillComponent->CalculateBehavior(726, 11723, target->GetObjectID(), true);
auto dir = target->GetRotation().GetForwardVector();
dir.y = 25;
dir.x = -dir.x * 15;
dir.z = -dir.z * 15;
GameMessages::SendKnockback(target->GetObjectID(), self->GetObjectID(), self->GetObjectID(), 1000, dir);
}
void FlameJetServer::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, int32_t param3)
{
Game::logger->Log("FlameJetServer::OnFireEventServerSide", "Event: %s\n", args.c_str());
if (args == "OnActivated")
{
self->SetNetworkVar<bool>(u"FlameOn", false);
}
else if (args == "OnDectivated")
{
self->SetNetworkVar<bool>(u"FlameOn", true);
}
}