DarkflameServer/dScripts/AgTurret.cpp
David Markowitz 8cdb388915
Optimize scripts for faster compilation (#597)
* Implement Precompiled Headers

* First volume of optimizations

* Scripts A-B

Gonna be doing this in alphabetical order now.

* C Scripts and remove unneeded includes from base cppscripts header

Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts.

* D scripts

* F scripts

* F scripts 2

Finish up removing extraneous includes from scripts that start with the letter F

* G scripts

Removing extraneous includes from scripts that start with the letter G

* I scripts

Removing extraneous includes from scripts that start with the letter I

* M-Z scripts

Removing extraneous includes from scripts that start with the letter M-Z

* Revert "Implement Precompiled Headers"

This reverts commit d79d8d4991.

* Revert "Revert "Implement Precompiled Headers""

This reverts commit 0597faf308.

* Add back in PCH

Add back in PCH

* Fix CMake

Whitespace

Remove duplicate file glob

Remove newline
2022-07-04 23:00:10 -07:00

18 lines
413 B
C++

#include "AgTurret.h"
#include "GameMessages.h"
void AgTurret::OnStartup(Entity* self) {
// TODO: do this legit way
self->AddTimer("killTurret", 20.0f);
}
void AgTurret::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "killTurret") {
self->ScheduleKillAfterUpdate();
}
}
void AgTurret::OnRebuildStart(Entity* self, Entity* user) {
GameMessages::SendLockNodeRotation(self, "base");
}