DarkflameServer/dScripts/AgLaserSensorServer.cpp
David Markowitz 8cdb388915
Optimize scripts for faster compilation (#597)
* Implement Precompiled Headers

* First volume of optimizations

* Scripts A-B

Gonna be doing this in alphabetical order now.

* C Scripts and remove unneeded includes from base cppscripts header

Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts.

* D scripts

* F scripts

* F scripts 2

Finish up removing extraneous includes from scripts that start with the letter F

* G scripts

Removing extraneous includes from scripts that start with the letter G

* I scripts

Removing extraneous includes from scripts that start with the letter I

* M-Z scripts

Removing extraneous includes from scripts that start with the letter M-Z

* Revert "Implement Precompiled Headers"

This reverts commit d79d8d4991.

* Revert "Revert "Implement Precompiled Headers""

This reverts commit 0597faf308.

* Add back in PCH

Add back in PCH

* Fix CMake

Whitespace

Remove duplicate file glob

Remove newline
2022-07-04 23:00:10 -07:00

59 lines
1.8 KiB
C++

#include "AgLaserSensorServer.h"
#include "PhantomPhysicsComponent.h"
#include "SkillComponent.h"
#include "EntityManager.h"
#include "AgMonumentLaserServer.h"
#include "EntityManager.h"
void AgLaserSensorServer::OnStartup(Entity* self) {
PhantomPhysicsComponent* physComp = static_cast<PhantomPhysicsComponent*>(self->GetComponent(COMPONENT_TYPE_PHANTOM_PHYSICS));
physComp->SetPhysicsEffectActive(true);
physComp->SetEffectType(2); // repulse (prolly should make definitions of these are in Entity.cpp)
physComp->SetDirectionalMultiplier(static_cast<float>(m_RepelForce));
physComp->SetDirection(NiPoint3::UNIT_Y);
m_Skill = self->GetComponent<SkillComponent>();
}
void AgLaserSensorServer::OnCollisionPhantom(Entity* self, Entity* target) {
if (!m_Skill) return;
Entity* laser = nullptr;
for (auto script : EntityManager::Instance()->GetEntitiesByComponent(COMPONENT_TYPE_SCRIPT)) {
AgMonumentLaserServer* hasLaser = (AgMonumentLaserServer*)script;
if (hasLaser) {
const auto source = script->GetPosition();
const auto obj = self->GetObjectID();
if (obj == 76690936093053 && Vector3::DistanceSquared(source, NiPoint3(149.007f, 417.083f, 218.346f)) <= 1.0f) {
laser = script;
break;
}
else if (obj == 75866302318824 && Vector3::DistanceSquared(source, NiPoint3(48.6403f, 403.803f, 196.711f)) <= 1.0f) {
laser = script;
break;
}
else if (obj == 75866302318822 && Vector3::DistanceSquared(source, NiPoint3(19.2155f, 420.083f, 249.226f)) <= 1.0f) {
laser = script;
break;
}
else if (obj == 75866302318823 && Vector3::DistanceSquared(source, NiPoint3(-6.61596f, 404.633f, 274.323f)) <= 1.0f) {
laser = script;
break;
}
}
}
if (laser != nullptr) {
m_Skill->CalculateBehavior(m_SkillCastID, 15714, target->GetObjectID());
}
}