DarkflameServer/dGame/dGameMessages
Aaron Kimbrell f2d1c5d26d
Split out Level progression component (#671)
* Split out Level progression component
from Character Component
This is to get to the Player forced movement Comp in a sane way

* move XML to component insted of abusing charComp

* use overrides
should probably make everything that calls that call it correctly

* fix linking issue
2022-07-24 13:04:02 -05:00
..
CMakeLists.txt Update CMake configuration for easier maintenance (#642) 2022-07-17 00:24:16 +01:00
GameMessageHandler.cpp Add Hot Properties struct and address some whitespace (no functionality change) (#667) 2022-07-22 19:58:20 -07:00
GameMessageHandler.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
GameMessages.cpp Split out Level progression component (#671) 2022-07-24 13:04:02 -05:00
GameMessages.h Add Hot Properties struct and address some whitespace (no functionality change) (#667) 2022-07-22 19:58:20 -07:00
PropertyDataMessage.cpp changed serialized value to old 2022-03-30 20:32:59 -07:00
PropertyDataMessage.h Added enum for rejection statuses 2022-03-30 16:14:24 -07:00
PropertySelectQueryProperty.cpp removed include 2022-03-30 22:35:41 -07:00
PropertySelectQueryProperty.h Implement Precompiled Headers (#591) 2022-07-04 15:24:45 -07:00