..
CMakeLists.txt
feat: start car races if you "equip" the car near the car pad; add more old ns scripts to ignore list ( #1681 )
2024-12-17 21:04:35 -06:00
GfArchway.cpp
chore: rename rebuild to quickbuild ( #1364 )
2023-12-28 22:24:30 -06:00
GfArchway.h
chore: rename rebuild to quickbuild ( #1364 )
2023-12-28 22:24:30 -06:00
GfBanana.cpp
refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context ( #1414 )
2024-01-29 01:53:12 -06:00
GfBanana.h
Organize dScripts ( #814 )
2022-11-03 12:57:54 -05:00
GfBananaCluster.cpp
Organize dScripts ( #814 )
2022-11-03 12:57:54 -05:00
GfBananaCluster.h
Organize dScripts ( #814 )
2022-11-03 12:57:54 -05:00
GfCampfire.cpp
Move EntityManager to Game namespace ( #1140 )
2023-07-15 13:56:33 -07:00
GfCampfire.h
Organize dScripts ( #814 )
2022-11-03 12:57:54 -05:00
GfJailkeepMission.cpp
cleanup enums to make them more consistent
2023-01-22 17:38:47 -06:00
GfJailkeepMission.h
cleanup enums to make them more consistent
2023-01-22 17:38:47 -06:00
GfJailWalls.cpp
chore: rename rebuild to quickbuild ( #1364 )
2023-12-28 22:24:30 -06:00
GfJailWalls.h
chore: rename rebuild to quickbuild ( #1364 )
2023-12-28 22:24:30 -06:00
GfMaelstromGeyser.cpp
Organize dScripts ( #814 )
2022-11-03 12:57:54 -05:00
GfMaelstromGeyser.h
Organize dScripts ( #814 )
2022-11-03 12:57:54 -05:00
GfOrgan.cpp
Remove inlines
2023-03-26 02:59:46 -07:00
GfOrgan.h
Organize dScripts ( #814 )
2022-11-03 12:57:54 -05:00
GfParrotCrash.cpp
feat: Abstract Logger and simplify code ( #1207 )
2023-10-21 16:31:55 -07:00
GfParrotCrash.h
Organize dScripts ( #814 )
2022-11-03 12:57:54 -05:00
GfRaceInstancer.cpp
feat: start car races if you "equip" the car near the car pad; add more old ns scripts to ignore list ( #1681 )
2024-12-17 21:04:35 -06:00
GfRaceInstancer.h
feat: start car races if you "equip" the car near the car pad; add more old ns scripts to ignore list ( #1681 )
2024-12-17 21:04:35 -06:00
PetDigBuild.cpp
chore: rename rebuild to quickbuild ( #1364 )
2023-12-28 22:24:30 -06:00
PetDigBuild.h
chore: rename rebuild to quickbuild ( #1364 )
2023-12-28 22:24:30 -06:00
PirateRep.cpp
Breakout rest of the enums from dCommonVars and clean it up ( #1061 )
2023-05-02 17:39:21 -05:00
PirateRep.h
cleanup enums to make them more consistent
2023-01-22 17:38:47 -06:00
TriggerAmbush.cpp
Move dZoneManager to game namespace ( #1143 )
2023-07-17 17:55:33 -05:00
TriggerAmbush.h
Organize dScripts ( #814 )
2022-11-03 12:57:54 -05:00