..
ActSharkPlayerDeathTrigger.cpp
cleanup enums to make them more consistent
2023-01-22 17:38:47 -06:00
ActSharkPlayerDeathTrigger.h
Organize dScripts ( #814 )
2022-11-03 12:57:54 -05:00
AgBusDoor.cpp
chore: Remove dpEntity pointers from collision checking ( #1529 )
2024-04-05 00:52:26 -05:00
AgBusDoor.h
Organize dScripts ( #814 )
2022-11-03 12:57:54 -05:00
AgDarkSpiderling.cpp
Organize dScripts ( #814 )
2022-11-03 12:57:54 -05:00
AgDarkSpiderling.h
Organize dScripts ( #814 )
2022-11-03 12:57:54 -05:00
AgFans.cpp
Move EntityManager to Game namespace ( #1140 )
2023-07-15 13:56:33 -07:00
AgFans.h
Organize dScripts ( #814 )
2022-11-03 12:57:54 -05:00
AgImagSmashable.cpp
Move EntityManager to Game namespace ( #1140 )
2023-07-15 13:56:33 -07:00
AgImagSmashable.h
Organize dScripts ( #814 )
2022-11-03 12:57:54 -05:00
AgJetEffectServer.cpp
chore: rename rebuild to quickbuild ( #1364 )
2023-12-28 22:24:30 -06:00
AgJetEffectServer.h
chore: rename rebuild to quickbuild ( #1364 )
2023-12-28 22:24:30 -06:00
AgPicnicBlanket.cpp
perf: Loot memory savings ( #1165 )
2023-10-09 15:33:22 -05:00
AgPicnicBlanket.h
Organize dScripts ( #814 )
2022-11-03 12:57:54 -05:00
AgQbElevator.cpp
chore: rename rebuild to quickbuild ( #1364 )
2023-12-28 22:24:30 -06:00
AgQbElevator.h
chore: rename rebuild to quickbuild ( #1364 )
2023-12-28 22:24:30 -06:00
AgQbWall.cpp
chore: rename rebuild to quickbuild ( #1364 )
2023-12-28 22:24:30 -06:00
AgQbWall.h
chore: rename rebuild to quickbuild ( #1364 )
2023-12-28 22:24:30 -06:00
AgSalutingNpcs.cpp
Remove inlines
2023-03-26 02:59:46 -07:00
AgSalutingNpcs.h
Organize dScripts ( #814 )
2022-11-03 12:57:54 -05:00
AgShipPlayerDeathTrigger.cpp
Organize dScripts ( #814 )
2022-11-03 12:57:54 -05:00
AgShipPlayerDeathTrigger.h
Organize dScripts ( #814 )
2022-11-03 12:57:54 -05:00
AgShipPlayerShockServer.cpp
Merge remote-tracking branch 'upstream/main' into more-cdclient-cleanup
2023-05-13 16:16:58 -07:00
AgShipPlayerShockServer.h
Organize dScripts ( #814 )
2022-11-03 12:57:54 -05:00
AgShipShake.cpp
Chore: split VE script up ( #1598 )
2024-05-27 01:24:48 -05:00
AgShipShake.h
Chore: split VE script up ( #1598 )
2024-05-27 01:24:48 -05:00
AgSpaceStuff.cpp
Chore: split VE script up ( #1598 )
2024-05-27 01:24:48 -05:00
AgSpaceStuff.h
Chore: split VE script up ( #1598 )
2024-05-27 01:24:48 -05:00
AgSpiderBossMessage.cpp
feat: start car races if you "equip" the car near the car pad; add more old ns scripts to ignore list ( #1681 )
2024-12-17 21:04:35 -06:00
AgSpiderBossMessage.h
fix: Implement missing survival tooltip script ( #1679 )
2024-12-16 13:35:36 -06:00
AgStagePlatforms.cpp
Organize dScripts ( #814 )
2022-11-03 12:57:54 -05:00
AgStagePlatforms.h
Organize dScripts ( #814 )
2022-11-03 12:57:54 -05:00
AgStromlingProperty.cpp
feat: Add isolated and simplified path to add components ( #1204 )
2023-10-22 20:08:49 -05:00
AgStromlingProperty.h
Organize dScripts ( #814 )
2022-11-03 12:57:54 -05:00
AgTurret.cpp
chore: rename rebuild to quickbuild ( #1364 )
2023-12-28 22:24:30 -06:00
AgTurret.h
chore: rename rebuild to quickbuild ( #1364 )
2023-12-28 22:24:30 -06:00
CMakeLists.txt
fix: Implement missing survival tooltip script ( #1679 )
2024-12-16 13:35:36 -06:00