mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 13:37:22 +00:00
8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
#include "DestroyableComponent.h"
|
|
#include "EntityManager.h"
|
|
#include "PossessorComponent.h"
|
|
#include "RaceImaginePowerup.h"
|
|
#include "RacingTaskParam.h"
|
|
#include "MissionComponent.h"
|
|
|
|
void RaceImaginePowerup::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1,
|
|
int32_t param2, int32_t param3)
|
|
{
|
|
if (sender->IsPlayer() && args == "powerup")
|
|
{
|
|
auto* possessorComponent = sender->GetComponent<PossessorComponent>();
|
|
|
|
if (possessorComponent == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
auto* vehicle = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
|
|
|
|
if (vehicle == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
auto* destroyableComponent = vehicle->GetComponent<DestroyableComponent>();
|
|
|
|
if (destroyableComponent == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
destroyableComponent->Imagine(10);
|
|
|
|
auto* missionComponent = sender->GetComponent<MissionComponent>();
|
|
|
|
if (missionComponent == nullptr) return;
|
|
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, self->GetLOT(), (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_COLLECT_IMAGINATION);
|
|
}
|
|
}
|