mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 23:17:28 +00:00
8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
66 lines
1.8 KiB
C++
66 lines
1.8 KiB
C++
#include "FvHorsemenTrigger.h"
|
|
#include "EntityManager.h"
|
|
#include "MissionComponent.h"
|
|
|
|
void FvHorsemenTrigger::OnStartup(Entity* self)
|
|
{
|
|
self->SetProximityRadius(40, "horsemenTrigger");
|
|
|
|
self->SetVar<std::vector<LWOOBJID>>(u"players", {});
|
|
}
|
|
|
|
void FvHorsemenTrigger::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status)
|
|
{
|
|
if (name != "horsemenTrigger" || !entering->IsPlayer())
|
|
{
|
|
return;
|
|
}
|
|
|
|
auto players = self->GetVar<std::vector<LWOOBJID>>(u"players");
|
|
|
|
const auto& iter = std::find(players.begin(), players.end(), entering->GetObjectID());
|
|
|
|
if (status == "ENTER" && iter == players.end())
|
|
{
|
|
players.push_back(entering->GetObjectID());
|
|
}
|
|
else if (status == "LEAVE" && iter != players.end())
|
|
{
|
|
players.erase(iter);
|
|
}
|
|
|
|
self->SetVar<std::vector<LWOOBJID>>(u"players", players);
|
|
}
|
|
|
|
void
|
|
FvHorsemenTrigger::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2,
|
|
int32_t param3)
|
|
{
|
|
auto players = self->GetVar<std::vector<LWOOBJID>>(u"players");
|
|
|
|
if (args == "HorsemenDeath")
|
|
{
|
|
for (const auto& playerId : self->GetVar<std::vector<LWOOBJID>>(u"players"))
|
|
{
|
|
auto* player = EntityManager::Instance()->GetEntity(playerId);
|
|
|
|
if (player == nullptr)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
auto* missionComponent = player->GetComponent<MissionComponent>();
|
|
|
|
if (missionComponent == nullptr)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
for (const auto missionId : m_Missions)
|
|
{
|
|
missionComponent->ForceProgressTaskType(missionId, 1, 1);
|
|
}
|
|
}
|
|
}
|
|
}
|