DarkflameServer/dGame/dUtilities
Aaron Kimbrell 5374c555f5
Implement bubble seriliaztion in controllable physics (#942)
* bubble

* "Correct" serialization and enum

* Enum update

* figured out what things do

* accurate types and cleanup

* add sanity check
add getter
add slash command for testing

* fix default

* cleanup slash command

* handle game message probably
remove funny slash command
add all bubble GM's

Co-authored-by: Jett <55758076+Jettford@users.noreply.github.com>
2023-01-07 00:14:51 -06:00
..
BrickDatabase.cpp dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
BrickDatabase.h format codebase 2022-07-28 08:39:57 -05:00
CMakeLists.txt Remove GameConfig (#874) 2023-01-06 23:21:40 -06:00
GUID.cpp format codebase 2022-07-28 08:39:57 -05:00
GUID.h format codebase 2022-07-28 08:39:57 -05:00
Loot.cpp format codebase 2022-07-28 08:39:57 -05:00
Loot.h format codebase 2022-07-28 08:39:57 -05:00
Mail.cpp Eliminate WorldConfig Magic Numbers 2023-01-01 05:20:03 -08:00
Mail.h format codebase 2022-07-28 08:39:57 -05:00
Preconditions.cpp Packages updates (#864) 2022-12-11 00:27:01 -08:00
Preconditions.h convert to unix line endings 2022-08-05 22:01:59 -05:00
SlashCommandHandler.cpp Implement bubble seriliaztion in controllable physics (#942) 2023-01-07 00:14:51 -06:00
SlashCommandHandler.h format codebase 2022-07-28 08:39:57 -05:00
VanityUtilities.cpp dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
VanityUtilities.h format codebase 2022-07-28 08:39:57 -05:00