DarkflameServer/dGame/dComponents/BuffComponent.cpp
m888r 14fc049ea0
Damage Buff source fix - inventor beehive bug (#306)
* add HandleUnmanaged overload to account for skill source

* add source to buff damage skill call to credit players for kills

* use LWOOBJID_EMPTY default arg & behaviorcontext constructor
2022-01-01 01:46:05 -08:00

419 lines
9.8 KiB
C++

#include "BuffComponent.h"
#include <BitStream.h>
#include "CDClientDatabase.h"
#include <stdexcept>
#include "DestroyableComponent.h"
#include "Game.h"
#include "dLogger.h"
#include "GameMessages.h"
#include "SkillComponent.h"
#include "ControllablePhysicsComponent.h"
#include "EntityManager.h"
std::unordered_map<int32_t, std::vector<BuffParameter>> BuffComponent::m_Cache {};
BuffComponent::BuffComponent(Entity* parent) : Component(parent)
{
}
BuffComponent::~BuffComponent() {
}
void BuffComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
if (!bIsInitialUpdate) return;
if (m_Buffs.empty())
{
outBitStream->Write0();
}
else
{
outBitStream->Write1();
outBitStream->Write<uint32_t>(m_Buffs.size());
for (const auto& buff : m_Buffs)
{
outBitStream->Write<uint32_t>(buff.first);
outBitStream->Write0();
outBitStream->Write0();
outBitStream->Write0();
outBitStream->Write0();
outBitStream->Write0();
outBitStream->Write0();
outBitStream->Write0();
outBitStream->Write0();
outBitStream->Write0();
outBitStream->Write0();
outBitStream->Write0();
outBitStream->Write<uint32_t>(0);
}
}
outBitStream->Write0();
}
void BuffComponent::Update(float deltaTime)
{
/**
* Loop through all buffs and apply deltaTime to ther time.
* If they have expired, remove the buff and break.
*/
for (auto& buff : m_Buffs)
{
// For damage buffs
if (buff.second.tick != 0.0f && buff.second.stacks > 0)
{
buff.second.tickTime -= deltaTime;
if (buff.second.tickTime <= 0.0f)
{
buff.second.tickTime = buff.second.tick;
buff.second.stacks--;
SkillComponent::HandleUnmanaged(buff.second.behaviorID, m_Parent->GetObjectID(), buff.second.source);
}
}
// These are indefinate buffs, don't update them.
if (buff.second.time == 0.0f)
{
continue;
}
buff.second.time -= deltaTime;
if (buff.second.time <= 0.0f)
{
RemoveBuff(buff.first);
break;
}
}
}
void BuffComponent::ApplyBuff(const int32_t id, const float duration, const LWOOBJID source, bool addImmunity,
bool cancelOnDamaged, bool cancelOnDeath, bool cancelOnLogout, bool cancelOnRemoveBuff,
bool cancelOnUi, bool cancelOnUnequip, bool cancelOnZone)
{
// Prevent buffs from stacking.
if (HasBuff(id))
{
return;
}
GameMessages::SendAddBuff(const_cast<LWOOBJID &>(m_Parent->GetObjectID()), source, (uint32_t) id,
(uint32_t) duration * 1000, addImmunity, cancelOnDamaged, cancelOnDeath,
cancelOnLogout, cancelOnRemoveBuff, cancelOnUi, cancelOnUnequip, cancelOnZone);
float tick = 0;
float stacks = 0;
int32_t behaviorID = 0;
const auto& parameters = GetBuffParameters(id);
for (const auto& parameter : parameters)
{
if (parameter.name == "overtime")
{
auto* behaviorTemplateTable = CDClientManager::Instance()->GetTable<CDSkillBehaviorTable>("SkillBehavior");
behaviorID = behaviorTemplateTable->GetSkillByID(parameter.values[0]).behaviorID;
stacks = static_cast<int32_t>(parameter.values[1]);
tick = parameter.values[2];
const auto unknown2 = parameter.values[3]; // Always 0
}
}
ApplyBuffEffect(id);
Buff buff;
buff.id = id;
buff.time = duration;
buff.tick = tick;
buff.tickTime = tick;
buff.stacks = stacks;
buff.source = source;
buff.behaviorID = behaviorID;
m_Buffs.emplace(id, buff);
}
void BuffComponent::RemoveBuff(int32_t id)
{
const auto& iter = m_Buffs.find(id);
if (iter == m_Buffs.end())
{
return;
}
m_Buffs.erase(iter);
RemoveBuffEffect(id);
}
bool BuffComponent::HasBuff(int32_t id)
{
return m_Buffs.find(id) != m_Buffs.end();
}
void BuffComponent::ApplyBuffEffect(int32_t id)
{
const auto& parameters = GetBuffParameters(id);
for (const auto& parameter : parameters)
{
if (parameter.name == "max_health")
{
const auto maxHealth = parameter.value;
auto* destroyable = this->GetParent()->GetComponent<DestroyableComponent>();
if (destroyable == nullptr) return;
destroyable->SetMaxHealth(destroyable->GetMaxHealth() + maxHealth);
}
else if (parameter.name == "max_armor")
{
const auto maxArmor = parameter.value;
auto* destroyable = this->GetParent()->GetComponent<DestroyableComponent>();
if (destroyable == nullptr) return;
destroyable->SetMaxArmor(destroyable->GetMaxArmor() + maxArmor);
}
else if (parameter.name == "max_imagination")
{
const auto maxImagination = parameter.value;
auto* destroyable = this->GetParent()->GetComponent<DestroyableComponent>();
if (destroyable == nullptr) return;
destroyable->SetMaxImagination(destroyable->GetMaxImagination() + maxImagination);
}
else if (parameter.name == "speed")
{
const auto speed = parameter.value;
auto* controllablePhysicsComponent = this->GetParent()->GetComponent<ControllablePhysicsComponent>();
if (controllablePhysicsComponent == nullptr) return;
const auto current = controllablePhysicsComponent->GetSpeedMultiplier();
controllablePhysicsComponent->SetSpeedMultiplier(current + ((speed - 500.0f) / 500.0f));
EntityManager::Instance()->SerializeEntity(this->GetParent());
}
}
}
void BuffComponent::RemoveBuffEffect(int32_t id)
{
const auto& parameters = GetBuffParameters(id);
for (const auto& parameter : parameters)
{
if (parameter.name == "max_health")
{
const auto maxHealth = parameter.value;
auto* destroyable = this->GetParent()->GetComponent<DestroyableComponent>();
if (destroyable == nullptr) return;
destroyable->SetMaxHealth(destroyable->GetMaxHealth() - maxHealth);
}
else if (parameter.name == "max_armor")
{
const auto maxArmor = parameter.value;
auto* destroyable = this->GetParent()->GetComponent<DestroyableComponent>();
if (destroyable == nullptr) return;
destroyable->SetMaxArmor(destroyable->GetMaxArmor() - maxArmor);
}
else if (parameter.name == "max_imagination")
{
const auto maxImagination = parameter.value;
auto* destroyable = this->GetParent()->GetComponent<DestroyableComponent>();
if (destroyable == nullptr) return;
destroyable->SetMaxImagination(destroyable->GetMaxImagination() - maxImagination);
}
else if (parameter.name == "speed")
{
const auto speed = parameter.value;
auto* controllablePhysicsComponent = this->GetParent()->GetComponent<ControllablePhysicsComponent>();
if (controllablePhysicsComponent == nullptr) return;
const auto current = controllablePhysicsComponent->GetSpeedMultiplier();
controllablePhysicsComponent->SetSpeedMultiplier(current - ((speed - 500.0f) / 500.0f));
EntityManager::Instance()->SerializeEntity(this->GetParent());
}
}
}
void BuffComponent::RemoveAllBuffs()
{
for (const auto& buff : m_Buffs)
{
RemoveBuffEffect(buff.first);
}
m_Buffs.clear();
}
void BuffComponent::Reset()
{
RemoveAllBuffs();
}
void BuffComponent::ReApplyBuffs()
{
for (const auto& buff : m_Buffs)
{
ApplyBuffEffect(buff.first);
}
}
Entity* BuffComponent::GetParent() const
{
return m_Parent;
}
void BuffComponent::LoadFromXML(tinyxml2::XMLDocument* doc)
{
// Load buffs
auto* dest = doc->FirstChildElement("obj")->FirstChildElement("dest");
// Make sure we have a clean buff element.
auto* buffElement = dest->FirstChildElement("buff");
// Old character, no buffs to load
if (buffElement == nullptr)
{
return;
}
auto* buffEntry = buffElement->FirstChildElement("b");
while (buffEntry != nullptr)
{
int32_t id = buffEntry->IntAttribute("id");
float t = buffEntry->FloatAttribute("t");
float tk = buffEntry->FloatAttribute("tk");
int32_t s = buffEntry->FloatAttribute("s");
LWOOBJID sr = buffEntry->Int64Attribute("sr");
int32_t b = buffEntry->IntAttribute("b");
Buff buff;
buff.id = id;
buff.time = t;
buff.tick = tk;
buff.stacks = s;
buff.source = sr;
buff.behaviorID = b;
m_Buffs.emplace(id, buff);
buffEntry = buffEntry->NextSiblingElement("b");
}
}
void BuffComponent::UpdateXml(tinyxml2::XMLDocument* doc)
{
// Save buffs
auto* dest = doc->FirstChildElement("obj")->FirstChildElement("dest");
// Make sure we have a clean buff element.
auto* buffElement = dest->FirstChildElement("buff");
if (buffElement == nullptr)
{
buffElement = doc->NewElement("buff");
dest->LinkEndChild(buffElement);
}
else
{
buffElement->DeleteChildren();
}
for (const auto& buff : m_Buffs)
{
auto* buffEntry = doc->NewElement("b");
buffEntry->SetAttribute("id", buff.first);
buffEntry->SetAttribute("t", buff.second.time);
buffEntry->SetAttribute("tk", buff.second.tick);
buffEntry->SetAttribute("s", buff.second.stacks);
buffEntry->SetAttribute("sr", buff.second.source);
buffEntry->SetAttribute("b", buff.second.behaviorID);
buffElement->LinkEndChild(buffEntry);
}
}
const std::vector<BuffParameter>& BuffComponent::GetBuffParameters(int32_t buffId)
{
const auto& pair = m_Cache.find(buffId);
if (pair != m_Cache.end())
{
return pair->second;
}
std::stringstream query;
query << "SELECT * FROM BuffParameters WHERE BuffID = " << std::to_string(buffId) << ";";
auto result = CDClientDatabase::ExecuteQuery(query.str());
std::vector<BuffParameter> parameters {};
while (!result.eof())
{
BuffParameter param;
param.buffId = buffId;
param.name = result.getStringField(1);
param.value = result.getFloatField(2);
if (!result.fieldIsNull(3))
{
std::istringstream stream(result.getStringField(3));
std::string token;
while (std::getline(stream, token, ','))
{
try
{
const auto value = std::stof(token);
param.values.push_back(value);
}
catch (std::invalid_argument& exception)
{
Game::logger->Log("BuffComponent", "Failed to parse value (%s): (%s)!\n", token.c_str(), exception.what());
}
}
}
parameters.push_back(param);
result.nextRow();
}
m_Cache.insert_or_assign(buffId, parameters);
return m_Cache.find(buffId)->second;
}