mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-14 12:18:22 +00:00
d2aeebcd46
* Move CDClientManager to be a namespace Tested that worlds still load data as expected. Had no use being a singleton anyways. * Move cdclient data storage to tu local containers Allows some data from these containers to be saved on object by reference instead of always needing to copy. iteration 2 - move all unnamed namespace containers to a singular spot - use macro for template specialization and variable declaration - use templates to allow for as little copy paste of types and functions as possible * remember to use typename! compiler believes T::StorageType is accessing a member, not a type. * Update CDClientManager.cpp * move to cpp?
21 lines
675 B
C++
21 lines
675 B
C++
#pragma once
|
|
|
|
// Custom Classes
|
|
#include "CDTable.h"
|
|
|
|
struct CDVendorComponent {
|
|
uint32_t id; //!< The Component ID
|
|
float buyScalar; //!< Buy Scalar (what does that mean?)
|
|
float sellScalar; //!< Sell Scalar (what does that mean?)
|
|
float refreshTimeSeconds; //!< The refresh time
|
|
uint32_t LootMatrixIndex; //!< LootMatrixIndex of the vendor's items
|
|
};
|
|
|
|
class CDVendorComponentTable : public CDTable<CDVendorComponentTable, std::vector<CDVendorComponent>> {
|
|
public:
|
|
void LoadValuesFromDatabase();
|
|
// Queries the table with a custom "where" clause
|
|
std::vector<CDVendorComponent> Query(std::function<bool(CDVendorComponent)> predicate);
|
|
};
|
|
|