DarkflameServer/dGame/dPropertyBehaviors/State.h
jadebenn b6af92ef81
refactor: Rewrite BehaviorMessage classes to use member initialization, preferred member naming conventions, and const-ref getters (#1456)
* Split out BehaviorMessage class changes from PR #1452

* remove <string_view> inclusion in ActionContext.h

* add the arguments nullptr check back in

* remove redundant std::string constructor calls

* Update AddStripMessage.cpp - change push_back to emplace_back
2024-02-18 00:38:26 -06:00

21 lines
312 B
C++

#ifndef __STATE__H__
#define __STATE__H__
#include "Strip.h"
class AMFArrayValue;
class State {
public:
template <typename Msg>
void HandleMsg(Msg& msg);
void SendBehaviorBlocksToClient(AMFArrayValue& args) const;
bool IsEmpty() const;
private:
std::vector<Strip> m_Strips;
};
#endif //!__STATE__H__