mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 21:47:24 +00:00
b6af92ef81
* Split out BehaviorMessage class changes from PR #1452 * remove <string_view> inclusion in ActionContext.h * add the arguments nullptr check back in * remove redundant std::string constructor calls * Update AddStripMessage.cpp - change push_back to emplace_back
22 lines
633 B
C++
22 lines
633 B
C++
#ifndef __MOVETOINVENTORYMESSAGE__H__
|
|
#define __MOVETOINVENTORYMESSAGE__H__
|
|
|
|
#include "BehaviorMessageBase.h"
|
|
|
|
class AMFArrayValue;
|
|
|
|
/**
|
|
* @brief Sent when a player moves a Behavior A at position B to their inventory.
|
|
*/
|
|
#pragma warning("This Control Behavior Message does not have a test yet. Non-developers can ignore this warning.")
|
|
class MoveToInventoryMessage : public BehaviorMessageBase {
|
|
public:
|
|
MoveToInventoryMessage(const AMFArrayValue* arguments);
|
|
[[nodiscard]] uint32_t GetBehaviorIndex() const noexcept { return m_BehaviorIndex; };
|
|
|
|
private:
|
|
uint32_t m_BehaviorIndex;
|
|
};
|
|
|
|
#endif //!__MOVETOINVENTORYMESSAGE__H__
|