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https://github.com/DarkflameUniverse/DarkflameServer.git
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d2aeebcd46
* Move CDClientManager to be a namespace Tested that worlds still load data as expected. Had no use being a singleton anyways. * Move cdclient data storage to tu local containers Allows some data from these containers to be saved on object by reference instead of always needing to copy. iteration 2 - move all unnamed namespace containers to a singular spot - use macro for template specialization and variable declaration - use templates to allow for as little copy paste of types and functions as possible * remember to use typename! compiler believes T::StorageType is accessing a member, not a type. * Update CDClientManager.cpp * move to cpp?
30 lines
880 B
C++
30 lines
880 B
C++
#pragma once
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#include "CDTable.h"
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struct CDRailActivatorComponent {
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int32_t id;
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std::u16string startAnimation;
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std::u16string loopAnimation;
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std::u16string stopAnimation;
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std::u16string startSound;
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std::u16string loopSound;
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std::u16string stopSound;
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std::pair<uint32_t, std::u16string> startEffectID;
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std::pair<uint32_t, std::u16string> loopEffectID;
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std::pair<uint32_t, std::u16string> stopEffectID;
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std::string preconditions;
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bool playerCollision;
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bool cameraLocked;
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bool damageImmune;
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bool noAggro;
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bool showNameBillboard;
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};
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class CDRailActivatorComponentTable : public CDTable<CDRailActivatorComponentTable, std::vector<CDRailActivatorComponent>> {
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public:
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void LoadValuesFromDatabase();
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[[nodiscard]] CDRailActivatorComponent GetEntryByID(int32_t id) const;
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private:
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static std::pair<uint32_t, std::u16string> EffectPairFromString(std::string& str);
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};
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