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Handlers sat in an unordered_multimap, whose order for one message is up to the standard library: GCC ran them newest first, so the components loaded last answered a RequestUse first, and Windows builds could differ. They are now kept per message in registration order: the object's own handlers, then its components' in load order (LWOGameObject::PassMessageToComponents). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
71 KiB
71 KiB