DarkflameServer/dGame/dComponents/CMakeLists.txt
Daniel Seiler 554a9a6806
fix: Dissolve more CMake dependencies (#1387)
* fix: more include changes

* fix: remove dZoneManager from global include

* fix: dDatabase

* fix: dCommon

* fix: object libs

* fix: rebase

* fix: bcrypt

* wip: try simplified connector build

* fix: update dockerfile

* fix: mariadb C/C++ on apple

* feat: Move scripts to CMAKE_MODULE_PATH

* fix: dPropertyBehaviors

* fix: macos?

* fix: Dockerfile

* fix: macos?

* fix: macos?

* fix: macos?

* fix: macos?

* fix: macos?

* try: install_name_tool

* fix not building on unix

* fix include paths

* Remove code changes

Will fix in another PR.

* format pass

remove 2 more included directories.
remove commented out code
add status to messages

* comments and format

surround include directories with quotes
remove commented out code
remove debug messages

* Update CMakeLists.txt

---------

Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2024-03-05 20:13:24 -06:00

82 lines
2.9 KiB
CMake

set(DGAME_DCOMPONENTS_SOURCES
"AchievementVendorComponent.cpp"
"ActivityComponent.cpp"
"BaseCombatAIComponent.cpp"
"BouncerComponent.cpp"
"BuffComponent.cpp"
"BuildBorderComponent.cpp"
"CharacterComponent.cpp"
"CollectibleComponent.cpp"
"Component.cpp"
"ControllablePhysicsComponent.cpp"
"DestroyableComponent.cpp"
"DonationVendorComponent.cpp"
"GhostComponent.cpp"
"InventoryComponent.cpp"
"ItemComponent.cpp"
"LevelProgressionComponent.cpp"
"LUPExhibitComponent.cpp"
"MissionComponent.cpp"
"MissionOfferComponent.cpp"
"ModelComponent.cpp"
"ModuleAssemblyComponent.cpp"
"MovementAIComponent.cpp"
"MovingPlatformComponent.cpp"
"PetComponent.cpp"
"PhantomPhysicsComponent.cpp"
"PhysicsComponent.cpp"
"PlayerForcedMovementComponent.cpp"
"PossessableComponent.cpp"
"PossessorComponent.cpp"
"PropertyEntranceComponent.cpp"
"PropertyManagementComponent.cpp"
"PropertyVendorComponent.cpp"
"ProximityMonitorComponent.cpp"
"RacingControlComponent.cpp"
"RailActivatorComponent.cpp"
"QuickBuildComponent.cpp"
"RenderComponent.cpp"
"RigidbodyPhantomPhysicsComponent.cpp"
"MultiZoneEntranceComponent.cpp"
"RocketLaunchpadControlComponent.cpp"
"ShootingGalleryComponent.cpp"
"SimplePhysicsComponent.cpp"
"SkillComponent.cpp"
"SoundTriggerComponent.cpp"
"SwitchComponent.cpp"
"TriggerComponent.cpp"
"HavokVehiclePhysicsComponent.cpp"
"VendorComponent.cpp"
"MiniGameControlComponent.cpp"
)
add_library(dComponents OBJECT ${DGAME_DCOMPONENTS_SOURCES})
target_include_directories(dComponents PUBLIC "."
"${PROJECT_SOURCE_DIR}/dGame/dPropertyBehaviors" # via ModelComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dPropertyBehaviors/ControlBehaviorMessages"
"${PROJECT_SOURCE_DIR}/dGame/dMission" # via MissionComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via InventoryComponent.h
PRIVATE
"${PROJECT_SOURCE_DIR}/dCommon"
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
"${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include"
# dPhysics (via dpWorld.h)
"${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Recast/Include"
"${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Detour/Include"
"${PROJECT_SOURCE_DIR}/dScripts/02_server/Map/General" # PetDigServer.h
"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # direct
"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # direct Loot.h
"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager/Spawner.h
"${PROJECT_SOURCE_DIR}/dZoneManager" # via BouncerComponent.cpp, ActivityComponent.cpp
"${PROJECT_SOURCE_DIR}/dChatFilter" # via PetComponent.cpp
)
target_precompile_headers(dComponents REUSE_FROM dGameBase)
target_link_libraries(dComponents INTERFACE dBehaviors)