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c83ec8228c
* Moving and organizing Player code - Move code to CharacterComponent - Remove extraneous interfaces - Simplify some code greatly - Change some types to return and take in const ref (only structs larger than 8 bytes benefit from this change.) - Update code to use CharacterComponent for sending to zone instead of Player*. * Moving and organizing Player code - Move code to CharacterComponent - Remove extraneous interfaces - Simplify some code greatly - Change some types to return and take in const ref (only structs larger than 8 bytes benefit from this change.) - Update code to use CharacterComponent for sending to zone instead of Player*. - Remove static storage container (static containers can be destroyed before exit/terminate handler executes) * remove player cast * Remove extra includes * Add a player manager Used for the static Player functions. Further removes stuff from the Player class/file. * chore: Move ghosting functionality to component Tested that ghosting still works and players are still firing off the OnPlayerLeave and relevant handlers. * move to unordered_set |
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.. | ||
CMakeLists.txt | ||
DoClientProjectileImpact.h | ||
EchoStartSkill.h | ||
EchoSyncSkill.h | ||
GameMessageHandler.cpp | ||
GameMessageHandler.h | ||
GameMessages.cpp | ||
GameMessages.h | ||
PropertyDataMessage.cpp | ||
PropertyDataMessage.h | ||
PropertySelectQueryProperty.cpp | ||
PropertySelectQueryProperty.h | ||
RequestServerProjectileImpact.h | ||
StartSkill.h | ||
SyncSkill.h |