Files
DarkflameServer/dDatabase/GameDatabase/MySQL/Tables/PlayKeys.cpp
Aaron Kimbrell e213a7aeff feat: web dashboard and playground work
The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch:
accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy
reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live
events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved
captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes
they need.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:30:43 -05:00

28 lines
933 B
C++

#include "MySQLDatabase.h"
std::optional<bool> MySQLDatabase::IsPlaykeyActive(const int32_t playkeyId) {
auto keyCheckRes = ExecuteSelect("SELECT active FROM `play_keys` WHERE id=?", playkeyId);
if (!keyCheckRes->next()) {
return std::nullopt;
}
return keyCheckRes->getBoolean("active");
}
#include "json.hpp"
void MySQLDatabase::CreatePlayKey(const std::string_view keyString, const uint32_t uses, const std::string_view notes) {
ExecuteInsert("INSERT INTO play_keys (key_string, key_uses, active, created_at, notes) VALUES (?, ?, 1, NOW(), ?);", keyString, uses, notes);
}
void MySQLDatabase::SetPlayKeyActive(const int32_t playkeyId, const bool active) {
ExecuteUpdate("UPDATE play_keys SET active = ? WHERE id = ?;", active ? 1 : 0, playkeyId);
}
uint32_t MySQLDatabase::GetPlayKeyCount() {
auto res = ExecuteSelect("SELECT COUNT(*) as count FROM play_keys;");
return res->next() ? res->getUInt("count") : 0;
}