Files
DarkflameServer/tests/dCommonTests/ZoneFileTests.cpp
Aaron Kimbrell 96d73c30a4 fix(level): read scene objects as the client does
ReadLvlObjectData (1.10.64, 0x0103ba20) reads a scene object's last
field, from version 7 on, as a render technique count, and when it is
not 0 a 64 byte block and 133 bytes per technique (a 64 byte name, a
u32, a u8 and 16 floats) follow. The reader took the count for an
unknown u32 and read the next object from inside the techniques, and
read the u32 for every version. It also left the node type and glom ID
uninitialized when a file has none (or, for the node type, one outside
0-10); the client uses 1 for both.

The count is now SceneObject::renderTechniqueCount, the techniques are
skipped, and the defaults are the client's. Every scene file on disk
has no render techniques, so what they read is unchanged.

Check in game: every world spawns its objects as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 08:36:35 -05:00

22 KiB