DarkflameServer/dGame/dGameMessages
Aaron Kimbre 91df00a242 refactor: Vendor inventory loading
Implement proper delta compression
dynamically determine multicostitems and standard cost items
Quatantine max's custom code
2023-07-25 21:35:45 -05:00
..
CMakeLists.txt Update CMake configuration for easier maintenance (#642) 2022-07-17 00:24:16 +01:00
DoClientProjectileImpact.h Breakout message identifiers (#1065) 2023-05-03 16:38:32 -05:00
EchoStartSkill.h Breakout message identifiers (#1065) 2023-05-03 16:38:32 -05:00
EchoSyncSkill.h Breakout message identifiers (#1065) 2023-05-03 16:38:32 -05:00
GameMessageHandler.cpp Move dZoneManager to game namespace (#1143) 2023-07-17 17:55:33 -05:00
GameMessageHandler.h Breakout message identifiers (#1065) 2023-05-03 16:38:32 -05:00
GameMessages.cpp refactor: Vendor inventory loading 2023-07-25 21:35:45 -05:00
GameMessages.h Convert BrickDatabase to namespace (#1142) 2023-07-17 17:55:25 -05:00
PropertyDataMessage.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
PropertyDataMessage.h convert to unix line endings 2022-08-05 22:01:59 -05:00
PropertySelectQueryProperty.cpp convert to unix line endings 2022-08-05 22:01:59 -05:00
PropertySelectQueryProperty.h convert to unix line endings 2022-08-05 22:01:59 -05:00
RequestServerProjectileImpact.h Breakout message identifiers (#1065) 2023-05-03 16:38:32 -05:00
StartSkill.h Breakout message identifiers (#1065) 2023-05-03 16:38:32 -05:00
SyncSkill.h Breakout message identifiers (#1065) 2023-05-03 16:38:32 -05:00