DarkflameServer/dZoneManager
Aaron Kimbrell 91c0c1fcfb
Split out LUTriggers into it's own component (#986)
* Split out LUTriggers into it's own component

* some cleanup

* fix debug log

* use emplace and tryParse

* slight refactor to make the work on startup
rather than at runtime
Also TODO's for getting targets via all the possible methods

* address feedback
2023-02-10 02:29:53 -06:00
..
CMakeLists.txt Update CMake configuration for easier maintenance (#642) 2022-07-17 00:24:16 +01:00
dZMCommon.h format codebase 2022-07-28 08:39:57 -05:00
dZoneManager.cpp Eliminate WorldConfig Magic Numbers 2023-01-01 05:20:03 -08:00
dZoneManager.h Eliminate WorldConfig Magic Numbers 2023-01-01 05:20:03 -08:00
Level.cpp Add support for packed clients (#802) 2022-11-01 13:21:26 -05:00
Level.h Add support for packed clients (#802) 2022-11-01 13:21:26 -05:00
LUTriggers.h Split out LUTriggers into it's own component (#986) 2023-02-10 02:29:53 -06:00
Spawner.cpp format codebase 2022-07-28 08:39:57 -05:00
Spawner.h dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
WorldConfig.h Eliminate WorldConfig Magic Numbers 2023-01-01 05:20:03 -08:00
Zone.cpp Split out LUTriggers into it's own component (#986) 2023-02-10 02:29:53 -06:00
Zone.h dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00