mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 14:03:34 +00:00
d2aeebcd46
* Move CDClientManager to be a namespace Tested that worlds still load data as expected. Had no use being a singleton anyways. * Move cdclient data storage to tu local containers Allows some data from these containers to be saved on object by reference instead of always needing to copy. iteration 2 - move all unnamed namespace containers to a singular spot - use macro for template specialization and variable declaration - use templates to allow for as little copy paste of types and functions as possible * remember to use typename! compiler believes T::StorageType is accessing a member, not a type. * Update CDClientManager.cpp * move to cpp?
52 lines
1.8 KiB
C++
52 lines
1.8 KiB
C++
#include "CDDestructibleComponentTable.h"
|
|
|
|
void CDDestructibleComponentTable::LoadValuesFromDatabase() {
|
|
// First, get the size of the table
|
|
uint32_t size = 0;
|
|
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM DestructibleComponent");
|
|
while (!tableSize.eof()) {
|
|
size = tableSize.getIntField(0, 0);
|
|
|
|
tableSize.nextRow();
|
|
}
|
|
|
|
tableSize.finalize();
|
|
|
|
// Reserve the size
|
|
auto& entries = GetEntriesMutable();
|
|
entries.reserve(size);
|
|
|
|
// Now get the data
|
|
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM DestructibleComponent");
|
|
while (!tableData.eof()) {
|
|
CDDestructibleComponent entry;
|
|
entry.id = tableData.getIntField("id", -1);
|
|
entry.faction = tableData.getIntField("faction", -1);
|
|
entry.factionList = tableData.getStringField("factionList", "");
|
|
entry.life = tableData.getIntField("life", -1);
|
|
entry.imagination = tableData.getIntField("imagination", -1);
|
|
entry.LootMatrixIndex = tableData.getIntField("LootMatrixIndex", -1);
|
|
entry.CurrencyIndex = tableData.getIntField("CurrencyIndex", -1);
|
|
entry.level = tableData.getIntField("level", -1);
|
|
entry.armor = tableData.getFloatField("armor", -1.0f);
|
|
entry.death_behavior = tableData.getIntField("death_behavior", -1);
|
|
entry.isnpc = tableData.getIntField("isnpc", -1) == 1 ? true : false;
|
|
entry.attack_priority = tableData.getIntField("attack_priority", -1);
|
|
entry.isSmashable = tableData.getIntField("isSmashable", -1) == 1 ? true : false;
|
|
entry.difficultyLevel = tableData.getIntField("difficultyLevel", -1);
|
|
|
|
entries.push_back(entry);
|
|
tableData.nextRow();
|
|
}
|
|
|
|
tableData.finalize();
|
|
}
|
|
|
|
std::vector<CDDestructibleComponent> CDDestructibleComponentTable::Query(std::function<bool(CDDestructibleComponent)> predicate) {
|
|
std::vector<CDDestructibleComponent> data = cpplinq::from(GetEntries())
|
|
>> cpplinq::where(predicate)
|
|
>> cpplinq::to_vector();
|
|
|
|
return data;
|
|
}
|