mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-15 04:38:21 +00:00
85 lines
2.2 KiB
C++
85 lines
2.2 KiB
C++
#include "RawFile.h"
|
|
|
|
#include "BinaryIO.h"
|
|
#include "RawChunk.h"
|
|
#include "RawMesh.h"
|
|
#include "RawHeightMap.h"
|
|
|
|
RawFile::RawFile(std::string fileName) {
|
|
if (!BinaryIO::DoesFileExist(fileName)) return;
|
|
|
|
std::ifstream file(fileName, std::ios::binary);
|
|
|
|
// Read header
|
|
|
|
BinaryIO::BinaryRead(file, m_Version);
|
|
BinaryIO::BinaryRead(file, m_Padding);
|
|
BinaryIO::BinaryRead(file, m_ChunkCount);
|
|
BinaryIO::BinaryRead(file, m_Width);
|
|
BinaryIO::BinaryRead(file, m_Height);
|
|
|
|
|
|
if (m_Version < 0x20) {
|
|
return; // Version too crusty to handle
|
|
}
|
|
|
|
// Read in chunks
|
|
|
|
m_Chunks = {};
|
|
|
|
for (uint32_t i = 0; i < m_ChunkCount; i++) {
|
|
RawChunk* chunk = new RawChunk(file);
|
|
m_Chunks.push_back(chunk);
|
|
}
|
|
|
|
m_FinalMesh = new RawMesh();
|
|
|
|
this->GenerateFinalMeshFromChunks();
|
|
}
|
|
|
|
RawFile::~RawFile() {
|
|
if (m_FinalMesh) delete m_FinalMesh;
|
|
for (const auto* item : m_Chunks) {
|
|
if (item) delete item;
|
|
}
|
|
}
|
|
|
|
void RawFile::GenerateFinalMeshFromChunks() {
|
|
uint32_t lenOfLastChunk = 0; // index of last vert set in the last chunk
|
|
|
|
for (const auto& chunk : m_Chunks) {
|
|
for (const auto& vert : chunk->m_Mesh->m_Vertices) {
|
|
auto tempVert = vert;
|
|
|
|
// Scale X and Z by the chunk's position in the world
|
|
// Scale Y by the chunk's heightmap scale factor
|
|
tempVert.SetX(tempVert.GetX() + (chunk->m_X / chunk->m_HeightMap->m_ScaleFactor));
|
|
tempVert.SetY(tempVert.GetY() / chunk->m_HeightMap->m_ScaleFactor);
|
|
tempVert.SetZ(tempVert.GetZ() + (chunk->m_Z / chunk->m_HeightMap->m_ScaleFactor));
|
|
|
|
// Then scale it again for some reason
|
|
tempVert *= chunk->m_HeightMap->m_ScaleFactor;
|
|
|
|
m_FinalMesh->m_Vertices.push_back(tempVert);
|
|
}
|
|
|
|
for (const auto& tri : chunk->m_Mesh->m_Triangles) {
|
|
m_FinalMesh->m_Triangles.push_back(tri + lenOfLastChunk);
|
|
}
|
|
|
|
lenOfLastChunk += chunk->m_Mesh->m_Vertices.size();
|
|
}
|
|
}
|
|
|
|
void RawFile::WriteFinalMeshToOBJ(std::string path) {
|
|
std::ofstream file(path);
|
|
|
|
for (const auto& v : m_FinalMesh->m_Vertices) {
|
|
file << "v " << v.x << ' ' << v.y << ' ' << v.z << '\n';
|
|
}
|
|
|
|
for (int i = 0; i < m_FinalMesh->m_Triangles.size(); i += 3) {
|
|
file << "f " << *std::next(m_FinalMesh->m_Triangles.begin(), i) + 1 << ' ' << *std::next(m_FinalMesh->m_Triangles.begin(), i + 1) + 1 << ' ' << *std::next(m_FinalMesh->m_Triangles.begin(), i + 2) + 1 << '\n';
|
|
}
|
|
}
|