mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 15:07:28 +00:00
26f2eb409f
* Mounts -v2 * fix stun state and make comments a bit nicer * remove extra serilization * update the char position a bit more correctly * make vehicles face thr player's direction * address feedback * fix compiling for real this time * removed uneeded check
180 lines
7.1 KiB
C++
180 lines
7.1 KiB
C++
#include "CDItemComponentTable.h"
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#include "GeneralUtils.h"
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CDItemComponent CDItemComponentTable::Default = {};
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//! Constructor
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CDItemComponentTable::CDItemComponentTable(void) {
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Default = CDItemComponent();
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#ifdef CDCLIENT_CACHE_ALL
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// First, get the size of the table
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unsigned int size = 0;
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auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ItemComponent");
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while (!tableSize.eof()) {
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size = tableSize.getIntField(0, 0);
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tableSize.nextRow();
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}
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tableSize.finalize();
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// Now get the data
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM ItemComponent");
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while (!tableData.eof()) {
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CDItemComponent entry;
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entry.id = tableData.getIntField(0, -1);
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entry.equipLocation = tableData.getStringField(1, "");
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entry.baseValue = tableData.getIntField(2, -1);
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entry.isKitPiece = tableData.getIntField(3, -1) == 1 ? true : false;
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entry.rarity = tableData.getIntField(4, 0);
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entry.itemType = tableData.getIntField(5, -1);
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entry.itemInfo = tableData.getInt64Field(6, -1);
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entry.inLootTable = tableData.getIntField(7, -1) == 1 ? true : false;
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entry.inVendor = tableData.getIntField(8, -1) == 1 ? true : false;
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entry.isUnique = tableData.getIntField(9, -1) == 1 ? true : false;
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entry.isBOP = tableData.getIntField(10, -1) == 1 ? true : false;
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entry.isBOE = tableData.getIntField(11, -1) == 1 ? true : false;
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entry.reqFlagID = tableData.getIntField(12, -1);
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entry.reqSpecialtyID = tableData.getIntField(13, -1);
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entry.reqSpecRank = tableData.getIntField(14, -1);
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entry.reqAchievementID = tableData.getIntField(15, -1);
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entry.stackSize = tableData.getIntField(16, -1);
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entry.color1 = tableData.getIntField(17, -1);
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entry.decal = tableData.getIntField(18, -1);
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entry.offsetGroupID = tableData.getIntField(19, -1);
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entry.buildTypes = tableData.getIntField(20, -1);
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entry.reqPrecondition = tableData.getStringField(21, "");
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entry.animationFlag = tableData.getIntField(22, 0);
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entry.equipEffects = tableData.getIntField(23, -1);
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entry.readyForQA = tableData.getIntField(24, -1) == 1 ? true : false;
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entry.itemRating = tableData.getIntField(25, -1);
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entry.isTwoHanded = tableData.getIntField(26, -1) == 1 ? true : false;
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entry.minNumRequired = tableData.getIntField(27, -1);
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entry.delResIndex = tableData.getIntField(28, -1);
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entry.currencyLOT = tableData.getIntField(29, -1);
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entry.altCurrencyCost = tableData.getIntField(30, -1);
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entry.subItems = tableData.getStringField(31, "");
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entry.audioEventUse = tableData.getStringField(32, "");
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entry.noEquipAnimation = tableData.getIntField(33, -1) == 1 ? true : false;
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entry.commendationLOT = tableData.getIntField(34, -1);
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entry.commendationCost = tableData.getIntField(35, -1);
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entry.audioEquipMetaEventSet = tableData.getStringField(36, "");
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entry.currencyCosts = tableData.getStringField(37, "");
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entry.ingredientInfo = tableData.getStringField(38, "");
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entry.locStatus = tableData.getIntField(39, -1);
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entry.forgeType = tableData.getIntField(40, -1);
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entry.SellMultiplier = tableData.getFloatField(41, -1.0f);
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this->entries.insert(std::make_pair(entry.id, entry));
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tableData.nextRow();
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}
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tableData.finalize();
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#endif
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}
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//! Destructor
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CDItemComponentTable::~CDItemComponentTable(void) {}
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//! Returns the table's name
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std::string CDItemComponentTable::GetName(void) const {
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return "ItemComponent";
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}
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const CDItemComponent& CDItemComponentTable::GetItemComponentByID(unsigned int skillID) {
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const auto& it = this->entries.find(skillID);
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if (it != this->entries.end()) {
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return it->second;
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}
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#ifndef CDCLIENT_CACHE_ALL
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std::stringstream query;
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query << "SELECT * FROM ItemComponent WHERE id = " << std::to_string(skillID);
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auto tableData = CDClientDatabase::ExecuteQuery(query.str());
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if (tableData.eof()) {
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entries.insert(std::make_pair(skillID, Default));
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return Default;
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}
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while (!tableData.eof()) {
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CDItemComponent entry;
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entry.id = tableData.getIntField(0, -1);
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entry.equipLocation = tableData.getStringField(1, "");
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entry.baseValue = tableData.getIntField(2, -1);
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entry.isKitPiece = tableData.getIntField(3, -1) == 1 ? true : false;
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entry.rarity = tableData.getIntField(4, 0);
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entry.itemType = tableData.getIntField(5, -1);
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entry.itemInfo = tableData.getInt64Field(6, -1);
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entry.inLootTable = tableData.getIntField(7, -1) == 1 ? true : false;
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entry.inVendor = tableData.getIntField(8, -1) == 1 ? true : false;
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entry.isUnique = tableData.getIntField(9, -1) == 1 ? true : false;
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entry.isBOP = tableData.getIntField(10, -1) == 1 ? true : false;
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entry.isBOE = tableData.getIntField(11, -1) == 1 ? true : false;
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entry.reqFlagID = tableData.getIntField(12, -1);
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entry.reqSpecialtyID = tableData.getIntField(13, -1);
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entry.reqSpecRank = tableData.getIntField(14, -1);
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entry.reqAchievementID = tableData.getIntField(15, -1);
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entry.stackSize = tableData.getIntField(16, -1);
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entry.color1 = tableData.getIntField(17, -1);
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entry.decal = tableData.getIntField(18, -1);
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entry.offsetGroupID = tableData.getIntField(19, -1);
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entry.buildTypes = tableData.getIntField(20, -1);
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entry.reqPrecondition = tableData.getStringField(21, "");
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entry.animationFlag = tableData.getIntField(22, 0);
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entry.equipEffects = tableData.getIntField(23, -1);
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entry.readyForQA = tableData.getIntField(24, -1) == 1 ? true : false;
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entry.itemRating = tableData.getIntField(25, -1);
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entry.isTwoHanded = tableData.getIntField(26, -1) == 1 ? true : false;
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entry.minNumRequired = tableData.getIntField(27, -1);
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entry.delResIndex = tableData.getIntField(28, -1);
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entry.currencyLOT = tableData.getIntField(29, -1);
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entry.altCurrencyCost = tableData.getIntField(30, -1);
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entry.subItems = tableData.getStringField(31, "");
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UNUSED(entry.audioEventUse = tableData.getStringField(32, ""));
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entry.noEquipAnimation = tableData.getIntField(33, -1) == 1 ? true : false;
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entry.commendationLOT = tableData.getIntField(34, -1);
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entry.commendationCost = tableData.getIntField(35, -1);
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UNUSED(entry.audioEquipMetaEventSet = tableData.getStringField(36, ""));
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entry.currencyCosts = tableData.getStringField(37, "");
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UNUSED(entry.ingredientInfo = tableData.getStringField(38, ""));
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entry.locStatus = tableData.getIntField(39, -1);
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entry.forgeType = tableData.getIntField(40, -1);
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entry.SellMultiplier = tableData.getFloatField(41, -1.0f);
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this->entries.insert(std::make_pair(entry.id, entry));
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tableData.nextRow();
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}
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const auto& it2 = this->entries.find(skillID);
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if (it2 != this->entries.end()) {
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return it2->second;
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}
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#endif
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return Default;
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}
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std::map<LOT, uint32_t> CDItemComponentTable::ParseCraftingCurrencies(const CDItemComponent& itemComponent) {
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std::map<LOT, uint32_t> currencies = {};
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if (!itemComponent.currencyCosts.empty()) {
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auto currencySplit = GeneralUtils::SplitString(itemComponent.currencyCosts, ',');
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for (const auto& currencyAmount : currencySplit) {
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auto amountSplit = GeneralUtils::SplitString(currencyAmount, ':');
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// Checking for 2 here, not sure what to do when there's more stuff than expected
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if (amountSplit.size() == 2) {
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currencies.insert({
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std::stoull(amountSplit[0]),
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std::stoi(amountSplit[1])
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});
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}
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}
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}
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return currencies;
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}
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