Files
DarkflameServer/dGame/UserManager.cpp
Aaron Kimbrell 332bc04ce8 feat(capture): record whole packets of an account, a character or everything on every server
Staff arm a packet capture on the dashboard; master passes MESSAGE_CAPTURE_CONTROL ARM to
every world, auth and chat and arms its own. Each server's PacketCapture tap (dServer receive,
and a send hook in RakPeer::Send so replica constructions are seen too) records into one
preallocated chunk per server and ships sealed chunks through master on the main loop when
capture_flush_bytes or capture_flush_interval_ms is reached; past capture_buffer_max_mb the
oldest chunks are dropped and the dashboard records a gap. Nothing is armed: one flag check.

- targets: an account (from its login; packets before the login are kept per connection
  and added once auth or the world knows whose they are), a character (from when it is
  picked), or everything; up to 8 at once (a bit each in the record mask)
- worlds and auth record their clients' packets and the master link messages of a captured
  player (session keys by name, zone transfers by request, player added/removed, migration);
  chat finds the player in each packet; master records server traffic for everything
- secrets are never recorded: structs that carry them (login request, login response user
  key, world validation session key, session key messages between servers) are read,
  blanked and written again before recording; auth keeps only the handshake and login
- PacketDecoder: a registry by service and message id names every packet and decodes the
  registered structs; CaptureBundle is the file format (DLUBNDL1, metadata, records);
  CaptureTools orders records on one timeline, pulls movement out, makes bundles portable
  or anonymous and diffs replays
- the dashboard keeps packet captures in message_capture_sessions (capture_kind 1) and
  their packets in a file under capture_dir, one write per batch; arming is audited
- MESSAGE_CAPTURE_CONTROL/DATA only gain appended enum values and trailing fields

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 22:34:34 -05:00

661 lines
23 KiB
C++

#include "UserManager.h"
#include "PacketCapture.h"
#include "ChatServerLink.h"
#include "ChatPackets.h"
#include "DashboardNotify.h"
#include <fstream>
#include <future>
#include <sstream>
#include <algorithm>
#include "Database.h"
#include "Game.h"
#include "Logger.h"
#include "User.h"
#include "WorldPackets.h"
#include "ClientPackets.h"
#include "ClientPackets.h"
#include "Character.h"
#include "BitStream.h"
#include "ObjectIDManager.h"
#include "Logger.h"
#include "GeneralUtils.h"
#include "ZoneInstanceManager.h"
#include "dServer.h"
#include "Entity.h"
#include "EntityManager.h"
#include "SkillComponent.h"
#include "AssetManager.h"
#include "CDClientDatabase.h"
#include "eObjectBits.h"
#include "eGameMasterLevel.h"
#include "eCharacterCreationResponse.h"
#include "eRenameResponse.h"
#include "ServiceType.h"
#include "MessageType/Chat.h"
#include "BitStreamUtils.h"
#include "CheatDetection.h"
#include "CharacterComponent.h"
#include "dConfig.h"
#include "eCharacterVersion.h"
UserManager* UserManager::m_Address = nullptr;
//Local functions as they aren't needed by anything else, leave the implementations at the bottom!
uint32_t FindCharShirtID(uint32_t shirtColor, uint32_t shirtStyle);
uint32_t FindCharPantsID(uint32_t pantsColor);
inline void StripCR(std::string& str) {
str.erase(std::remove(str.begin(), str.end(), '\r'), str.end());
}
void UserManager::Initialize() {
std::string line;
auto fnStream = Game::assetManager->GetFile("names/minifigname_first.txt");
if (!fnStream) {
LOG("Failed to load %s", (Game::assetManager->GetResPath() / "names/minifigname_first.txt").string().c_str());
throw std::runtime_error("Aborting initialization due to missing minifigure name file.");
}
while (std::getline(fnStream, line, '\n')) {
std::string name = line;
StripCR(name);
m_FirstNames.push_back(name);
}
auto mnStream = Game::assetManager->GetFile("names/minifigname_middle.txt");
if (!mnStream) {
LOG("Failed to load %s", (Game::assetManager->GetResPath() / "names/minifigname_middle.txt").string().c_str());
throw std::runtime_error("Aborting initialization due to missing minifigure name file.");
}
while (std::getline(mnStream, line, '\n')) {
std::string name = line;
StripCR(name);
m_MiddleNames.push_back(name);
}
auto lnStream = Game::assetManager->GetFile("names/minifigname_last.txt");
if (!lnStream) {
LOG("Failed to load %s", (Game::assetManager->GetResPath() / "names/minifigname_last.txt").string().c_str());
throw std::runtime_error("Aborting initialization due to missing minifigure name file.");
}
while (std::getline(lnStream, line, '\n')) {
std::string name = line;
StripCR(name);
m_LastNames.push_back(name);
}
// Load our pre-approved names:
auto chatListStream = Game::assetManager->GetFile("chatplus_en_us.txt");
if (!chatListStream) {
LOG("Failed to load %s", (Game::assetManager->GetResPath() / "chatplus_en_us.txt").string().c_str());
throw std::runtime_error("Aborting initialization due to missing chat allowlist file.");
}
while (std::getline(chatListStream, line, '\n')) {
StripCR(line);
m_PreapprovedNames.push_back(line);
}
// Initialize cached config values and register a handler to update them on config reload
// This avoids repeated lookups into dConfig at runtime.
if (Game::config) {
m_MuteAutoRejectNames = (Game::config->GetValue("mute_auto_reject_names") == "1");
m_MuteRestrictTrade = (Game::config->GetValue("mute_restrict_trade") == "1");
m_MuteRestrictMail = (Game::config->GetValue("mute_restrict_mail") == "1");
Game::config->AddConfigHandler([this]() {
this->m_MuteAutoRejectNames = (Game::config->GetValue("mute_auto_reject_names") == "1");
this->m_MuteRestrictTrade = (Game::config->GetValue("mute_restrict_trade") == "1");
this->m_MuteRestrictMail = (Game::config->GetValue("mute_restrict_mail") == "1");
});
}
else {
LOG("Warning: dConfig not initialized before UserManager. Cached config values will not be available.");
}
}
UserManager::~UserManager() {
}
User* UserManager::CreateUser(const SystemAddress& sysAddr, const std::string& username, const std::string& sessionKey) {
User* user = new User(sysAddr, username, sessionKey);
if (user && Game::server->IsConnected(sysAddr)) {
m_Users.insert(std::make_pair(sysAddr, user));
PacketCapture::Bind(sysAddr, user->GetAccountID(), username);
// In a zone the user comes with the character they play
const auto* character = Game::server->GetZoneID() != 0 ? user->GetLastUsedChar() : nullptr;
if (character) PacketCapture::BindCharacter(sysAddr, character->GetID());
}
else {
if (user) {
delete user;
user = nullptr;
}
}
return user;
}
User* UserManager::GetUser(const SystemAddress& sysAddr) {
auto it = m_Users.find(sysAddr);
if (it != m_Users.end() && it->second) return it->second;
return nullptr;
}
User* UserManager::GetUser(const std::string& username) {
for (auto p : m_Users) {
if (p.second) {
if (GeneralUtils::CaseInsensitiveStringCompare(p.second->GetUsername(), username)) return p.second;
}
}
return nullptr;
}
std::vector<User*> UserManager::GetUsersForAccount(uint32_t accountId) {
std::vector<User*> users;
for (const auto& [_, user] : m_Users) {
if (user && user->GetAccountID() == accountId) users.push_back(user);
}
return users;
}
bool UserManager::DeleteUser(const SystemAddress& sysAddr) {
const auto& it = m_Users.find(sysAddr);
if (it != m_Users.end()) {
if (std::count(m_UsersToDelete.begin(), m_UsersToDelete.end(), it->second)) return false;
m_UsersToDelete.push_back(it->second);
m_Users.erase(it);
return true;
}
return false;
}
void UserManager::DeletePendingRemovals() {
for (auto* user : m_UsersToDelete) {
LOG("Deleted user %i", user->GetAccountID());
delete user;
}
m_UsersToDelete.clear();
}
std::string UserManager::GetPredefinedName(uint32_t firstNameIndex, uint32_t middleNameIndex, uint32_t lastNameIndex) {
if (firstNameIndex > m_FirstNames.size() || middleNameIndex > m_MiddleNames.size() || lastNameIndex > m_LastNames.size()) return std::string("INVALID");
return std::string(m_FirstNames[firstNameIndex] + m_MiddleNames[middleNameIndex] + m_LastNames[lastNameIndex]);
}
bool UserManager::IsNamePreapproved(const std::string& requestedName) {
for (std::string& s : m_PreapprovedNames) {
if (s == requestedName) return true;
}
for (std::string& s : m_FirstNames) {
if (s == requestedName) return true;
}
for (std::string& s : m_MiddleNames) {
if (s == requestedName) return true;
}
for (std::string& s : m_LastNames) {
if (s == requestedName) return true;
}
return false;
}
void UserManager::RequestCharacterList(const SystemAddress& sysAddr) {
User* u = GetUser(sysAddr);
if (!u) return;
std::vector<Character*>& chars = u->GetCharacters();
for (size_t i = 0; i < chars.size(); ++i) {
if (chars[i]->GetEntity() == nullptr) // We don't have entity data to save
{
delete chars[i];
continue;
}
auto* skillComponent = chars[i]->GetEntity()->GetComponent<SkillComponent>();
if (skillComponent != nullptr) {
skillComponent->Reset();
}
Game::entityManager->DestroyEntity(chars[i]->GetEntity());
chars[i]->SaveXMLToDatabase();
chars[i]->GetEntity()->SetCharacter(nullptr);
delete chars[i];
}
chars.clear();
// Newest last login first (charinfo.last_login; a new character counts as logged in when it is made)
const auto characterIds = Database::Get()->GetAccountCharacterIds(u->GetAccountID());
for (const auto& characterId : characterIds) {
Character* character = new Character(characterId, u);
character->UpdateFromDatabase();
character->SetIsNewLogin();
chars.push_back(character);
}
// Live kept the characters in the order they were made and selected the one with the latest last login, as 2014
// captures of the character list show. Character IDs only grow, so sorting by ID gives the order they were made in.
std::ranges::sort(chars, {}, &Character::GetID);
ClientPackets::CharacterListResponse response;
response.selectedCharacterIndex = 0;
if (!characterIds.empty()) {
const auto lastUsed = std::ranges::find(chars, characterIds.front(), &Character::GetID);
if (lastUsed != chars.end()) response.selectedCharacterIndex = static_cast<uint8_t>(lastUsed - chars.begin());
}
for (const auto* const character : u->GetCharacters()) {
auto& entry = response.characters.emplace_back();
entry.objectID = character->GetObjectID();
entry.name = LUWString(character->GetName());
entry.unapprovedName = LUWString(character->GetUnapprovedName());
entry.nameRejected = character->GetNameRejected();
entry.shirtColor = character->GetShirtColor();
entry.shirtStyle = character->GetShirtStyle();
entry.pantsColor = character->GetPantsColor();
entry.hairStyle = character->GetHairStyle();
entry.hairColor = character->GetHairColor();
entry.leftHand = character->GetLeftHand();
entry.rightHand = character->GetRightHand();
entry.eyebrows = character->GetEyebrows();
entry.eyes = character->GetEyes();
entry.mouth = character->GetMouth();
entry.zoneID = character->GetZoneID();
entry.zoneInstance = character->GetZoneInstance();
entry.zoneClone = character->GetZoneClone();
entry.lastLogin = character->GetLastLogin();
entry.equippedItems = character->GetEquippedItems();
}
response.Send(sysAddr);
}
void UserManager::CreateCharacter(const SystemAddress& sysAddr, const WorldPackets::CharacterCreateRequest& request) {
User* u = GetUser(sysAddr);
if (!u) return;
const auto& LUWStringName = request.name;
const uint32_t firstNameIndex = request.firstNameIndex;
const uint32_t middleNameIndex = request.middleNameIndex;
const uint32_t lastNameIndex = request.lastNameIndex;
const uint32_t shirtColor = request.shirtColor;
const uint32_t shirtStyle = request.shirtStyle;
const uint32_t pantsColor = request.pantsColor;
const uint32_t hairStyle = request.hairStyle;
const uint32_t hairColor = request.hairColor;
const uint32_t lh = request.leftHand;
const uint32_t rh = request.rightHand;
const uint32_t eyebrows = request.eyebrows;
const uint32_t eyes = request.eyes;
const uint32_t mouth = request.mouth;
const bool autoRejectNames = this->GetMuteAutoRejectNames() && u->GetIsMuted();
const auto name = autoRejectNames ? "" : LUWStringName.GetAsString();
std::string predefinedName = GetPredefinedName(firstNameIndex, middleNameIndex, lastNameIndex);
LOT shirtLOT = FindCharShirtID(shirtColor, shirtStyle);
LOT pantsLOT = FindCharPantsID(pantsColor);
if (!name.empty() && Database::Get()->IsNameInUse(name)) {
LOG("AccountID: %i chose unavailable name: %s", u->GetAccountID(), name.c_str());
ClientPackets::CharacterCreateResponse response;
response.response = eCharacterCreationResponse::CUSTOM_NAME_IN_USE;
response.Send(sysAddr);
return;
}
if (Database::Get()->IsNameInUse(predefinedName)) {
LOG("AccountID: %i chose unavailable predefined name: %s", u->GetAccountID(), predefinedName.c_str());
ClientPackets::CharacterCreateResponse response;
response.response = eCharacterCreationResponse::PREDEFINED_NAME_IN_USE;
response.Send(sysAddr);
return;
}
if (autoRejectNames) {
LOG("AccountID: %i is muted, forcing use of predefined name", u->GetAccountID());
}
if (name.empty()) {
LOG("AccountID: %i is creating a character with predefined name: %s", u->GetAccountID(), predefinedName.c_str());
} else {
LOG("AccountID: %i is creating a character with name: %s (temporary: %s)", u->GetAccountID(), name.c_str(), predefinedName.c_str());
}
//Now that the name is ok, we can get a persistent ObjectID:
LWOOBJID objectID = ObjectIDManager::GetPersistentID();
const uint32_t maxRetries = 100;
uint32_t tries = 0;
while (Database::Get()->GetCharacterInfo(objectID) && tries < maxRetries) {
tries++;
LOG("Found a duplicate character %llu, getting a new objectID", objectID);
objectID = ObjectIDManager::GetPersistentID();
}
if (tries >= maxRetries) {
LOG("Failed to get a unique objectID for new character after %i tries, aborting char creation for account %i", maxRetries, u->GetAccountID());
ClientPackets::CharacterCreateResponse response;
response.response = eCharacterCreationResponse::OBJECT_ID_UNAVAILABLE;
response.Send(sysAddr);
return;
}
std::stringstream xml;
xml << "<obj v=\"1\">";
xml << "<mf hc=\"" << hairColor << "\" hs=\"" << hairStyle << "\" hd=\"0\" t=\"" << shirtColor << "\" l=\"" << pantsColor;
xml << "\" hdc=\"0\" cd=\"" << shirtStyle << "\" lh=\"" << lh << "\" rh=\"" << rh << "\" es=\"" << eyebrows << "\" ";
xml << "ess=\"" << eyes << "\" ms=\"" << mouth << "\"/>";
xml << "<char acct=\"" << u->GetAccountID() << "\" cc=\"0\" gm=\"0\" ft=\"0\" llog=\"" << time(NULL) << "\" ";
xml << "ls=\"0\" lzx=\"-626.5847\" lzy=\"613.3515\" lzz=\"-28.6374\" lzrx=\"0.0\" lzry=\"0.7015\" lzrz=\"0.0\" lzrw=\"0.7126\" ";
xml << "stt=\"0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;\">";
xml << "<vl><l id=\"1000\" cid=\"0\"/></vl>";
xml << "</char>";
xml << "<dest hm=\"4\" hc=\"4\" im=\"0\" ic=\"0\" am=\"0\" ac=\"0\" d=\"0\"/>";
xml << "<inv><bag><b t=\"0\" m=\"20\"/><b t=\"1\" m=\"40\"/><b t=\"2\" m=\"240\"/><b t=\"3\" m=\"240\"/><b t=\"14\" m=\"40\"/></bag><items><in t=\"0\">";
LWOOBJID lwoidforshirt = ObjectIDManager::GetPersistentID();
LWOOBJID lwoidforpants = ObjectIDManager::GetPersistentID();
xml << "<i l=\"" << shirtLOT << "\" id=\"" << lwoidforshirt << "\" s=\"0\" c=\"1\" eq=\"1\" b=\"1\"/>";
xml << "<i l=\"" << pantsLOT << "\" id=\"" << lwoidforpants << "\" s=\"1\" c=\"1\" eq=\"1\" b=\"1\"/>";
xml << "</in></items></inv><lvl l=\"1\" cv=\"" << GeneralUtils::ToUnderlying(eCharacterVersion::UP_TO_DATE) << "\" sb=\"500\"/><flag></flag></obj>";
//Check to see if our name was pre-approved:
bool nameOk = IsNamePreapproved(name);
if (!nameOk && u->GetMaxGMLevel() > eGameMasterLevel::FORUM_MODERATOR) nameOk = true;
// If predefined name is invalid, change it to be their object id
// that way more than one player can create characters if the predefined name files are not provided
auto assignedPredefinedName = predefinedName;
if (assignedPredefinedName == "INVALID") {
std::stringstream nameObjID;
nameObjID << "minifig" << objectID;
assignedPredefinedName = nameObjID.str();
}
std::string_view nameToAssign = !name.empty() && nameOk ? name : assignedPredefinedName;
std::string pendingName = !name.empty() && !nameOk ? name : "";
ICharInfo::Info info;
info.name = nameToAssign;
info.pendingName = pendingName;
info.id = objectID;
info.accountId = u->GetAccountID();
Database::Get()->InsertNewCharacter(info);
DashboardNotify::Changed("characters", objectID);
if (!pendingName.empty()) DashboardNotify::Changed("pending_names", objectID);
//Now finally insert our character xml:
Database::Get()->InsertCharacterXml(objectID, xml.str());
ClientPackets::CharacterCreateResponse response;
response.response = eCharacterCreationResponse::SUCCESS;
response.Send(sysAddr);
UserManager::RequestCharacterList(sysAddr);
}
void UserManager::DeleteCharacter(const SystemAddress& sysAddr, const WorldPackets::CharacterDeleteRequest& request) {
User* u = GetUser(sysAddr);
if (!u) {
LOG("Couldn't get user to delete character");
return;
}
const LWOOBJID objectID = request.objectID;
LOG("Received char delete req for ID: %llu", objectID);
bool hasCharacter = CheatDetection::VerifyLwoobjidIsSender(
objectID,
sysAddr,
CheckType::User,
"User %i tried to delete a character that it does not own!",
u->GetAccountID());
if (!hasCharacter) {
ClientPackets::DeleteCharacterResponse response;
response.success = false;
response.Send(sysAddr);
} else {
LOG("Deleting character %llu", objectID);
Database::Get()->DeleteCharacter(objectID);
DashboardNotify::Changed("characters", objectID);
ChatPackets::UnexpectedDisconnect notify;
notify.playerID = objectID;
ChatServerLink::Send(notify);
ClientPackets::DeleteCharacterResponse response;
response.success = true;
response.Send(sysAddr);
}
}
void UserManager::RenameCharacter(const SystemAddress& sysAddr, const WorldPackets::CharacterRenameRequest& request) {
User* u = GetUser(sysAddr);
if (!u) {
LOG("Couldn't get user to delete character");
return;
}
const LWOOBJID objectID = request.objectID;
LOG("Received char rename request for ID: %llu", objectID);
auto newName = request.name.GetAsString();
Character* character = nullptr;
const bool autoRejectNames = this->GetMuteAutoRejectNames() && u->GetIsMuted();
//Check if this user has this character:
bool ownsCharacter = CheatDetection::VerifyLwoobjidIsSender(
objectID,
sysAddr,
CheckType::User,
"User %i tried to rename a character that it does not own!",
u->GetAccountID());
auto unusedItr = std::find_if(u->GetCharacters().begin(), u->GetCharacters().end(), [&](Character* c) {
if (c->GetID() == objectID) {
character = c;
return true;
}
return false;
});
if (!ownsCharacter || !character) {
ClientPackets::CharacterRenameResponse response;
response.response = eRenameResponse::UNKNOWN_ERROR;
response.Send(sysAddr);
} else if (ownsCharacter && character) {
if (autoRejectNames) {
// Create a random preapproved name (fallback to default if none available)
if (!m_FirstNames.empty() && !m_MiddleNames.empty() && !m_LastNames.empty()) {
std::string firstName = GeneralUtils::GetRandomElement(m_FirstNames);
std::string middleName = GeneralUtils::GetRandomElement(m_MiddleNames);
std::string lastName = GeneralUtils::GetRandomElement(m_LastNames);
newName = firstName + middleName + lastName;
} else {
newName = "character" + std::to_string(objectID);
}
}
if (newName == character->GetName()) {
ClientPackets::CharacterRenameResponse response;
response.response = eRenameResponse::NAME_UNAVAILABLE;
response.Send(sysAddr);
return;
}
if (!Database::Get()->IsNameInUse(newName)) {
if (autoRejectNames) {
Database::Get()->SetCharacterName(objectID, newName);
DashboardNotify::Changed("characters", objectID);
LOG("Character %s auto-renamed to preapproved name %s due to mute", character->GetName().c_str(), newName.c_str());
ClientPackets::CharacterRenameResponse response;
response.response = eRenameResponse::SUCCESS;
response.Send(sysAddr);
UserManager::RequestCharacterList(sysAddr);
} else if (IsNamePreapproved(newName)) {
Database::Get()->SetCharacterName(objectID, newName);
DashboardNotify::Changed("characters", objectID);
LOG("Character %s now known as %s", character->GetName().c_str(), newName.c_str());
ClientPackets::CharacterRenameResponse response;
response.response = eRenameResponse::SUCCESS;
response.Send(sysAddr);
UserManager::RequestCharacterList(sysAddr);
} else {
Database::Get()->SetPendingCharacterName(objectID, newName);
DashboardNotify::Changed("characters", objectID);
DashboardNotify::Changed("pending_names", objectID);
LOG("Character %s has been renamed to %s and is pending approval by a moderator.", character->GetName().c_str(), newName.c_str());
ClientPackets::CharacterRenameResponse response;
response.response = eRenameResponse::SUCCESS;
response.Send(sysAddr);
UserManager::RequestCharacterList(sysAddr);
}
} else {
ClientPackets::CharacterRenameResponse response;
response.response = eRenameResponse::NAME_IN_USE;
response.Send(sysAddr);
}
} else {
LOG("Unknown error occurred when renaming character, either hasCharacter or character variable != true.");
ClientPackets::CharacterRenameResponse response;
response.response = eRenameResponse::UNKNOWN_ERROR;
response.Send(sysAddr);
}
}
void UserManager::LoginCharacter(const SystemAddress& sysAddr, LWOOBJID playerID) {
User* u = GetUser(sysAddr);
if (!u) {
LOG("Couldn't get user to log in character");
return;
}
Character* character = nullptr;
bool hasCharacter = false;
std::vector<Character*>& characters = u->GetCharacters();
for (size_t i = 0; i < characters.size(); ++i) {
if (characters[i]->GetID() == playerID) { hasCharacter = true; character = characters[i]; }
}
if (hasCharacter && character) {
Database::Get()->UpdateLastLoggedInCharacter(playerID);
PacketCapture::BindCharacter(sysAddr, playerID);
uint32_t zoneID = character->GetZoneID();
if (zoneID == LWOZONEID_INVALID) zoneID = 1000; //Send char to VE
ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, zoneID, character->GetZoneClone(), false, [=](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
LOG("Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", character->GetName().c_str(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
if (character) {
auto* entity = Game::entityManager->GetEntity(character->GetObjectID());
if (entity) {
auto* characterComponent = entity->GetComponent<CharacterComponent>();
if (characterComponent) {
characterComponent->AddVisitedLevel(LWOZONEID(zoneID, LWOINSTANCEID_INVALID, zoneClone));
}
}
character->SetZoneID(zoneID);
character->SetZoneInstance(zoneInstance);
character->SetZoneClone(zoneClone);
}
ClientPackets::TransferToWorld transfer;
transfer.serverIP = LUString(serverIP);
transfer.serverPort = serverPort;
transfer.mythranShift = mythranShift;
transfer.Send(sysAddr);
return;
});
} else {
LOG("Unknown error occurred when logging in a character, either hasCharacter or character variable != true.");
}
}
uint32_t FindCharShirtID(uint32_t shirtColor, uint32_t shirtStyle) {
try {
auto stmt = CDClientDatabase::CreatePreppedStmt(
"select obj.id as objectId from Objects as obj JOIN (select * from ComponentsRegistry as cr JOIN ItemComponent as ic on ic.id = cr.component_id where cr.component_type == 11) as icc on icc.id = obj.id where lower(obj._internalNotes) == ? AND icc.color1 == ? AND icc.decal == ?"
);
stmt.bind(1, "character create shirt");
stmt.bind(2, static_cast<int>(shirtColor));
stmt.bind(3, static_cast<int>(shirtStyle));
auto tableData = stmt.execQuery();
auto shirtLOT = tableData.getIntField("objectId", 4069);
tableData.finalize();
return shirtLOT;
} catch (const std::exception& ex) {
LOG("Could not look up shirt %i %i: %s", shirtColor, shirtStyle, ex.what());
// in case of no shirt found in CDServer, return problematic red vest.
return 4069;
}
}
uint32_t FindCharPantsID(uint32_t pantsColor) {
try {
auto stmt = CDClientDatabase::CreatePreppedStmt(
"select obj.id as objectId from Objects as obj JOIN (select * from ComponentsRegistry as cr JOIN ItemComponent as ic on ic.id = cr.component_id where cr.component_type == 11) as icc on icc.id = obj.id where lower(obj._internalNotes) == ? AND icc.color1 == ?"
);
stmt.bind(1, "cc pants");
stmt.bind(2, static_cast<int>(pantsColor));
auto tableData = stmt.execQuery();
auto pantsLOT = tableData.getIntField("objectId", 2508);
tableData.finalize();
return pantsLOT;
} catch (const std::exception& ex) {
LOG("Could not look up pants %i: %s", pantsColor, ex.what());
// in case of no pants color found in CDServer, return red pants.
return 2508;
}
}
void UserManager::SaveAllActiveCharacters() {
for (auto user : m_Users) {
if (user.second) {
auto character = user.second->GetLastUsedChar();
if (character) character->SaveXMLToDatabase();
}
}
}