DarkflameServer/dDatabase/CDClientDatabase/CDClientTables/CDRebuildComponentTable.h
David Markowitz d2aeebcd46
chore: Move database storage containers to be translation unit local to allow for safe references (#1434)
* Move CDClientManager to be a namespace

Tested that worlds still load data as expected.  Had no use being a singleton anyways.

* Move cdclient data storage to tu local containers

Allows some data from these containers to be saved on object by reference instead of always needing to copy.

iteration 2

- move all unnamed namespace containers to a singular spot
- use macro for template specialization and variable declaration
- use templates to allow for as little copy paste of types and functions as possible

* remember to use typename!

compiler believes T::StorageType is accessing a member, not a type.

* Update CDClientManager.cpp

* move to cpp?
2024-02-09 07:37:58 -06:00

26 lines
1.0 KiB
C++

#pragma once
// Custom Classes
#include "CDTable.h"
struct CDRebuildComponent {
uint32_t id; //!< The component Id
float reset_time; //!< The reset time
float complete_time; //!< The complete time
uint32_t take_imagination; //!< The amount of imagination it costs
bool interruptible; //!< Whether or not the rebuild is interruptible
bool self_activator; //!< Whether or not the rebuild is a rebuild activator itself
std::string custom_modules; //!< The custom modules
uint32_t activityID; //!< The activity ID
uint32_t post_imagination_cost; //!< The post imagination cost
float time_before_smash; //!< The time before smash
};
class CDRebuildComponentTable : public CDTable<CDRebuildComponentTable, std::vector<CDRebuildComponent>> {
public:
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
std::vector<CDRebuildComponent> Query(std::function<bool(CDRebuildComponent)> predicate);
};