DarkflameServer/dDatabase/CDClientDatabase/CDClientTables/CDRarityTableTable.cpp
David Markowitz d2aeebcd46
chore: Move database storage containers to be translation unit local to allow for safe references (#1434)
* Move CDClientManager to be a namespace

Tested that worlds still load data as expected.  Had no use being a singleton anyways.

* Move cdclient data storage to tu local containers

Allows some data from these containers to be saved on object by reference instead of always needing to copy.

iteration 2

- move all unnamed namespace containers to a singular spot
- use macro for template specialization and variable declaration
- use templates to allow for as little copy paste of types and functions as possible

* remember to use typename!

compiler believes T::StorageType is accessing a member, not a type.

* Update CDClientManager.cpp

* move to cpp?
2024-02-09 07:37:58 -06:00

36 lines
989 B
C++

#include "CDRarityTableTable.h"
void CDRarityTableTable::LoadValuesFromDatabase() {
// First, get the size of the table
uint32_t size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM RarityTable");
while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0);
tableSize.nextRow();
}
tableSize.finalize();
// Reserve the size
auto& entries = GetEntriesMutable();
entries.reserve(size);
// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM RarityTable order by randmax desc;");
while (!tableData.eof()) {
uint32_t rarityTableIndex = tableData.getIntField("RarityTableIndex", -1);
CDRarityTable entry;
entry.randmax = tableData.getFloatField("randmax", -1);
entry.rarity = tableData.getIntField("rarity", -1);
entries[rarityTableIndex].push_back(entry);
tableData.nextRow();
}
}
const std::vector<CDRarityTable>& CDRarityTableTable::GetRarityTable(uint32_t id) {
return GetEntriesMutable()[id];
}