DarkflameServer/dDatabase/CDClientDatabase/CDClientTables/CDPetComponentTable.h
David Markowitz d2aeebcd46
chore: Move database storage containers to be translation unit local to allow for safe references (#1434)
* Move CDClientManager to be a namespace

Tested that worlds still load data as expected.  Had no use being a singleton anyways.

* Move cdclient data storage to tu local containers

Allows some data from these containers to be saved on object by reference instead of always needing to copy.

iteration 2

- move all unnamed namespace containers to a singular spot
- use macro for template specialization and variable declaration
- use templates to allow for as little copy paste of types and functions as possible

* remember to use typename!

compiler believes T::StorageType is accessing a member, not a type.

* Update CDClientManager.cpp

* move to cpp?
2024-02-09 07:37:58 -06:00

43 lines
1.2 KiB
C++

#pragma once
#include "CDTable.h"
#include <cstdint>
#include <string>
struct CDPetComponent {
uint32_t id;
UNUSED_COLUMN(float minTameUpdateTime;)
UNUSED_COLUMN(float maxTameUpdateTime;)
UNUSED_COLUMN(float percentTameChance;)
UNUSED_COLUMN(float tameability;) // Mispelled as "tamability" in CDClient
UNUSED_COLUMN(uint32_t elementType;)
float walkSpeed;
float runSpeed;
float sprintSpeed;
UNUSED_COLUMN(float idleTimeMin;)
UNUSED_COLUMN(float idleTimeMax;)
UNUSED_COLUMN(uint32_t petForm;)
float imaginationDrainRate;
UNUSED_COLUMN(std::string AudioMetaEventSet;)
UNUSED_COLUMN(std::string buffIDs;)
};
class CDPetComponentTable : public CDTable<CDPetComponentTable, std::map<uint32_t, CDPetComponent>> {
public:
/**
* Load values from the CD client database
*/
void LoadValuesFromDatabase();
/**
* Load the default values into memory instead of attempting to connect to the CD client database
*/
void LoadValuesFromDefaults();
/**
* Gets the pet component table corresponding to the pet component ID
* @returns A reference to the corresponding table, or the default if one could not be found
*/
CDPetComponent& GetByID(const uint32_t componentID);
};