DarkflameServer/dDatabase/CDClientDatabase/CDClientTables/CDLootMatrixTable.h
David Markowitz d2aeebcd46
chore: Move database storage containers to be translation unit local to allow for safe references (#1434)
* Move CDClientManager to be a namespace

Tested that worlds still load data as expected.  Had no use being a singleton anyways.

* Move cdclient data storage to tu local containers

Allows some data from these containers to be saved on object by reference instead of always needing to copy.

iteration 2

- move all unnamed namespace containers to a singular spot
- use macro for template specialization and variable declaration
- use templates to allow for as little copy paste of types and functions as possible

* remember to use typename!

compiler believes T::StorageType is accessing a member, not a type.

* Update CDClientManager.cpp

* move to cpp?
2024-02-09 07:37:58 -06:00

29 lines
1022 B
C++

#pragma once
// Custom Classes
#include "CDTable.h"
struct CDLootMatrix {
uint32_t LootTableIndex; //!< The Loot Table Index
uint32_t RarityTableIndex; //!< The Rarity Table Index
float percent; //!< The percent that this matrix is used?
uint32_t minToDrop; //!< The minimum amount of loot from this matrix to drop
uint32_t maxToDrop; //!< The maximum amount of loot from this matrix to drop
uint32_t flagID; //!< ???
UNUSED(std::string gate_version); //!< The Gate Version
};
typedef uint32_t LootMatrixIndex;
typedef std::vector<CDLootMatrix> LootMatrixEntries;
class CDLootMatrixTable : public CDTable<CDLootMatrixTable, std::unordered_map<LootMatrixIndex, LootMatrixEntries>> {
public:
void LoadValuesFromDatabase();
// Gets a matrix by ID or inserts a blank one if none existed.
const LootMatrixEntries& GetMatrix(uint32_t matrixId);
private:
CDLootMatrix ReadRow(CppSQLite3Query& tableData) const;
};