Files
DarkflameServer/dGame/dComponents/PhysicsComponent.cpp
Aaron Kimbrell 43b99b730f refactor(component): physics components load in the client's phases
The physics row's collision group in LoadDataFromTemplate and the level's
CollisionGroupID in LoadConfigData; each physics type then reads its own level
keys and makes its physics after that, in the same order as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 08:34:28 -05:00

16 KiB