DarkflameServer/thirdparty/raknet/Source/AsynchronousFileIO.h
2021-12-05 18:54:36 +01:00

91 lines
2.5 KiB
C++

/// \file
/// \brief \b [Internal] Depreciated, used for windows back when I supported IO completion ports.
///
/// This file is part of RakNet Copyright 2003 Kevin Jenkins.
///
/// Usage of RakNet is subject to the appropriate license agreement.
/// Creative Commons Licensees are subject to the
/// license found at
/// http://creativecommons.org/licenses/by-nc/2.5/
/// Single application licensees are subject to the license found at
/// http://www.jenkinssoftware.com/SingleApplicationLicense.html
/// Custom license users are subject to the terms therein.
/// GPL license users are subject to the GNU General Public
/// License as published by the Free
/// Software Foundation; either version 2 of the License, or (at your
/// option) any later version.
// No longer used as I no longer support IO Completion ports
/*
#ifdef __USE_IO_COMPLETION_PORTS
#ifndef __ASYNCHRONOUS_FILE_IO_H
#define __ASYNCHRONOUS_FILE_IO_H
#ifdef _XBOX360
#elif defined(_WIN32)
// IP_DONTFRAGMENT is different between winsock 1 and winsock 2. Therefore, Winsock2.h must be linked againt Ws2_32.lib
// winsock.h must be linked against WSock32.lib. If these two are mixed up the flag won't work correctly
//#include <winsock2.h>
//#include <windows.h>
#endif
#include "SimpleMutex.h"
struct ExtendedOverlappedStruct;
/// Provides asynch file input and ouput, either for sockets or files
class AsynchronousFileIO
{
public:
/// Default Constructor
AsynchronousFileIO();
/// Destructor
~AsynchronousFileIO();
/// Associate a socket with a completion port
/// \param[in] socket the socket used for communication
/// \param[in] dwCompletionKey the completion port key
bool AssociateSocketWithCompletionPort( SOCKET socket, DWORD dwCompletionKey );if
/// Singleton instance
static inline AsynchronousFileIO* Instance()
{
return & I;
}
/// Increase the number of users of this instance
void IncreaseUserCount( void );
/// Decrease the number of users of this instance
void DecreaseUserCount( void );
/// Stop using asynchronous IO
void Shutdown( void );
/// Get the number of user of the instance
int GetUserCount( void );
unsigned threadCount;
bool killThreads;
private:
HANDLE completionPort;
SimpleMutex userCountMutex;
SYSTEM_INFO systemInfo;
int userCount;
static AsynchronousFileIO I;
};
unsigned __stdcall ThreadPoolFunc( LPVOID arguments );
void WriteAsynch( HANDLE handle, ExtendedOverlappedStruct *extended );
BOOL ReadAsynch( HANDLE handle, ExtendedOverlappedStruct *extended );
#endif
*/