/// \file /// \brief \b [Internal] Depreciated, used for windows back when I supported IO completion ports. /// /// This file is part of RakNet Copyright 2003 Kevin Jenkins. /// /// Usage of RakNet is subject to the appropriate license agreement. /// Creative Commons Licensees are subject to the /// license found at /// http://creativecommons.org/licenses/by-nc/2.5/ /// Single application licensees are subject to the license found at /// http://www.jenkinssoftware.com/SingleApplicationLicense.html /// Custom license users are subject to the terms therein. /// GPL license users are subject to the GNU General Public /// License as published by the Free /// Software Foundation; either version 2 of the License, or (at your /// option) any later version. // No longer used as I no longer support IO Completion ports /* #ifdef __USE_IO_COMPLETION_PORTS #ifndef __ASYNCHRONOUS_FILE_IO_H #define __ASYNCHRONOUS_FILE_IO_H #ifdef _XBOX360 #elif defined(_WIN32) // IP_DONTFRAGMENT is different between winsock 1 and winsock 2. Therefore, Winsock2.h must be linked againt Ws2_32.lib // winsock.h must be linked against WSock32.lib. If these two are mixed up the flag won't work correctly //#include //#include #endif #include "SimpleMutex.h" struct ExtendedOverlappedStruct; /// Provides asynch file input and ouput, either for sockets or files class AsynchronousFileIO { public: /// Default Constructor AsynchronousFileIO(); /// Destructor ~AsynchronousFileIO(); /// Associate a socket with a completion port /// \param[in] socket the socket used for communication /// \param[in] dwCompletionKey the completion port key bool AssociateSocketWithCompletionPort( SOCKET socket, DWORD dwCompletionKey );if /// Singleton instance static inline AsynchronousFileIO* Instance() { return & I; } /// Increase the number of users of this instance void IncreaseUserCount( void ); /// Decrease the number of users of this instance void DecreaseUserCount( void ); /// Stop using asynchronous IO void Shutdown( void ); /// Get the number of user of the instance int GetUserCount( void ); unsigned threadCount; bool killThreads; private: HANDLE completionPort; SimpleMutex userCountMutex; SYSTEM_INFO systemInfo; int userCount; static AsynchronousFileIO I; }; unsigned __stdcall ThreadPoolFunc( LPVOID arguments ); void WriteAsynch( HANDLE handle, ExtendedOverlappedStruct *extended ); BOOL ReadAsynch( HANDLE handle, ExtendedOverlappedStruct *extended ); #endif */