mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-26 23:47:21 +00:00
d2aeebcd46
* Move CDClientManager to be a namespace Tested that worlds still load data as expected. Had no use being a singleton anyways. * Move cdclient data storage to tu local containers Allows some data from these containers to be saved on object by reference instead of always needing to copy. iteration 2 - move all unnamed namespace containers to a singular spot - use macro for template specialization and variable declaration - use templates to allow for as little copy paste of types and functions as possible * remember to use typename! compiler believes T::StorageType is accessing a member, not a type. * Update CDClientManager.cpp * move to cpp?
35 lines
621 B
C++
35 lines
621 B
C++
#pragma once
|
|
|
|
// Custom Classes
|
|
#include "CDTable.h"
|
|
#include <map>
|
|
|
|
struct CDEmoteTable {
|
|
CDEmoteTable() {
|
|
ID = -1;
|
|
animationName = "";
|
|
iconFilename = "";
|
|
locState = -1;
|
|
channel = -1;
|
|
locked = false;
|
|
localize = false;
|
|
gateVersion = "";
|
|
}
|
|
|
|
int32_t ID;
|
|
std::string animationName;
|
|
std::string iconFilename;
|
|
int32_t locState;
|
|
int32_t channel;
|
|
bool locked;
|
|
bool localize;
|
|
std::string gateVersion;
|
|
};
|
|
|
|
class CDEmoteTableTable : public CDTable<CDEmoteTableTable, std::map<int, CDEmoteTable>> {
|
|
public:
|
|
void LoadValuesFromDatabase();
|
|
// Returns an emote by ID
|
|
CDEmoteTable* GetEmote(int32_t id);
|
|
};
|