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- Only go up and down, do not deviate from the point you are on - As a backup, use the nearestPoint on the nearestPoly, should detour be able to find one. - Add a debug assert to fail the program should toReturn differ from nearestPoint[1]. Update dNavMesh.cpp Update dNavMesh.cpp |
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.. | ||
dTerrain | ||
CMakeLists.txt | ||
DetourExtensions.h | ||
dNavMesh.cpp | ||
dNavMesh.h |