DarkflameServer/dDatabase/CDClientDatabase/CDClientTables/CDVendorComponentTable.h
David Markowitz d2aeebcd46
chore: Move database storage containers to be translation unit local to allow for safe references (#1434)
* Move CDClientManager to be a namespace

Tested that worlds still load data as expected.  Had no use being a singleton anyways.

* Move cdclient data storage to tu local containers

Allows some data from these containers to be saved on object by reference instead of always needing to copy.

iteration 2

- move all unnamed namespace containers to a singular spot
- use macro for template specialization and variable declaration
- use templates to allow for as little copy paste of types and functions as possible

* remember to use typename!

compiler believes T::StorageType is accessing a member, not a type.

* Update CDClientManager.cpp

* move to cpp?
2024-02-09 07:37:58 -06:00

21 lines
675 B
C++

#pragma once
// Custom Classes
#include "CDTable.h"
struct CDVendorComponent {
uint32_t id; //!< The Component ID
float buyScalar; //!< Buy Scalar (what does that mean?)
float sellScalar; //!< Sell Scalar (what does that mean?)
float refreshTimeSeconds; //!< The refresh time
uint32_t LootMatrixIndex; //!< LootMatrixIndex of the vendor's items
};
class CDVendorComponentTable : public CDTable<CDVendorComponentTable, std::vector<CDVendorComponent>> {
public:
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
std::vector<CDVendorComponent> Query(std::function<bool(CDVendorComponent)> predicate);
};