DarkflameServer/dDatabase/CDClientDatabase/CDClientTables/CDActivityRewardsTable.h
David Markowitz d2aeebcd46
chore: Move database storage containers to be translation unit local to allow for safe references (#1434)
* Move CDClientManager to be a namespace

Tested that worlds still load data as expected.  Had no use being a singleton anyways.

* Move cdclient data storage to tu local containers

Allows some data from these containers to be saved on object by reference instead of always needing to copy.

iteration 2

- move all unnamed namespace containers to a singular spot
- use macro for template specialization and variable declaration
- use templates to allow for as little copy paste of types and functions as possible

* remember to use typename!

compiler believes T::StorageType is accessing a member, not a type.

* Update CDClientManager.cpp

* move to cpp?
2024-02-09 07:37:58 -06:00

22 lines
798 B
C++

#pragma once
// Custom Classes
#include "CDTable.h"
struct CDActivityRewards {
uint32_t objectTemplate; //!< The object template (?)
uint32_t ActivityRewardIndex; //!< The activity reward index
int32_t activityRating; //!< The activity rating
uint32_t LootMatrixIndex; //!< The loot matrix index
uint32_t CurrencyIndex; //!< The currency index
uint32_t ChallengeRating; //!< The challenge rating
std::string description; //!< The description
};
class CDActivityRewardsTable : public CDTable<CDActivityRewardsTable, std::vector<CDActivityRewards>> {
public:
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
std::vector<CDActivityRewards> Query(std::function<bool(CDActivityRewards)> predicate);
};