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The client sends SetLastCustomBuild (890, a u32-length wide string; other references) with its rocket build, e.g. "1:14454;1:4714;1:4715;", when it assembles the rocket the player carries: after EquipInventory at a launchpad and on load when landing (202 live packets). It stores it as lastUsedRocketInfo (LWOCharacterComponent::SendMessage 0x00d34330) and reads it back from char@lcbp on load (0x00ca4910). Live saved lcbp in the same format on every character. DLU dropped the message and only set lcbp when the server equipped the rocket. The handler now keeps the client's build as the rocket config (saved as lcbp). It does not change whether the player lands on the next load: DLU uses an empty config to skip the landing after non-rocket transfers, and that still happens when the server clears it. Check in game: build a new rocket in the rocket builder, launch from a launchpad and land: the rocket shown on landing and the builder's default next time are the new build. Teleport to another world without a rocket (e.g. from a property): no landing animation. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
268 lines
15 KiB
C++
268 lines
15 KiB
C++
/*
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* Darkflame Universe
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* Copyright 2018
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*/
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#include "GameMessageHandler.h"
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#include "WorldMigration.h"
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#include "MissionComponent.h"
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#include "BitStreamUtils.h"
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#include "dServer.h"
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#include "RakNetworkFactory.h"
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#include <future>
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#include "User.h"
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#include "UserManager.h"
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#include "BitStream.h"
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#include "RakPeer.h"
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#include "DestroyableComponent.h"
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#include "InventoryComponent.h"
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#include "Character.h"
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#include "ControllablePhysicsComponent.h"
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#include "dZoneManager.h"
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#include "CppScripts.h"
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#include "CDClientDatabase.h"
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#include "CDClientManager.h"
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#include "CDSkillBehaviorTable.h"
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#include "SkillComponent.h"
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#include "RacingControlComponent.h"
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#include "ActivityMessages.h"
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#include "BuildingMessages.h"
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#include "RacingMessages.h"
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#include "MissionMessages.h"
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#include "CombatMessages.h"
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#include "SkillMessages.h"
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#include "TradeMessages.h"
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#include "VendorMessages.h"
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#include "EffectsMessages.h"
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#include "InventoryMessages.h"
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#include "PetMessages.h"
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#include "PropertyMessages.h"
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#include "MovementMessages.h"
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#include "ObjectMessages.h"
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#include "PlayerMessages.h"
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#include "QuickBuildMessages.h"
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#include "ZoneMessages.h"
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#include "eMissionTaskType.h"
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#include "eReplicaComponentType.h"
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#include "ServiceType.h"
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#include "MessageType/Game.h"
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#include "ePlayerFlag.h"
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#include "dConfig.h"
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#include "GhostComponent.h"
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#include "eGameMasterLevel.h"
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#include "StringifiedEnum.h"
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#include "MessageInspector.h"
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namespace {
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using enum MessageType::Game;
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using namespace GameMessages;
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using MessageCreator = std::function<std::unique_ptr<GameMessages::NetGameMsg>()>;
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std::map<MessageType::Game, MessageCreator> g_MessageHandlers = {
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{ REQUEST_USE, []() { return std::make_unique<RequestUse>(); }},
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{ REQUEST_SERVER_OBJECT_INFO, []() { return std::make_unique<RequestServerObjectInfo>(); } },
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{ SHOOTING_GALLERY_FIRE, []() { return std::make_unique<ShootingGalleryFire>(); } },
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{ PICKUP_ITEM, []() { return std::make_unique<PickupItem>(); } },
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{ REQUEST_ACTIVITY_EXIT, []() { return std::make_unique<RequestActivityExit>(); } },
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// Racing
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{ MODULE_ASSEMBLY_QUERY_DATA, []() { return std::make_unique<ModuleAssemblyQueryData>(); } },
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{ VEHICLE_SET_WHEEL_LOCK_STATE, []() { return std::make_unique<VehicleSetWheelLockState>(); } },
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{ MODULAR_ASSEMBLY_NIF_COMPLETED, []() { return std::make_unique<ModularAssemblyNIFCompleted>(); } },
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{ RACING_CLIENT_READY, []() { return std::make_unique<RacingClientReady>(); } },
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{ NOTIFY_SERVER_VEHICLE_ADD_PASSIVE_BOOST_ACTION, []() { return std::make_unique<VehicleNotifyServerAddPassiveBoostAction>(); } },
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{ NOTIFY_SERVER_VEHICLE_REMOVE_PASSIVE_BOOST_ACTION, []() { return std::make_unique<VehicleNotifyServerRemovePassiveBoostAction>(); } },
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{ RACING_PLAYER_INFO_RESET_FINISHED, []() { return std::make_unique<RacingPlayerInfoResetFinished>(); } },
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{ VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER, []() { return std::make_unique<VehicleNotifyHitImaginationServer>(); } },
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// Missions, flags, collectibles
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{ RESPOND_TO_MISSION, []() { return std::make_unique<RespondToMission>(); } },
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{ MISSION_DIALOGUE_OK, []() { return std::make_unique<MissionDialogueOK>(); } },
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{ REQUEST_LINKED_MISSION, []() { return std::make_unique<RequestLinkedMission>(); } },
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{ SET_FLAG, []() { return std::make_unique<SetFlag>(); } },
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{ HAS_BEEN_COLLECTED, []() { return std::make_unique<HasBeenCollected>(); } },
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{ SET_MISSION_TYPE_STATE, []() { return std::make_unique<SetMissionTypeState>(); } },
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// Effects, emotes, cinematics, UI
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{ PLAY_EMOTE, []() { return std::make_unique<PlayEmote>(); } },
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{ MESSAGE_BOX_RESPOND, []() { return std::make_unique<MessageBoxRespond>(); } },
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{ CHOICE_BOX_RESPOND, []() { return std::make_unique<ChoiceBoxRespond>(); } },
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{ CINEMATIC_UPDATE, []() { return std::make_unique<CinematicUpdate>(); } },
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// Inventory and items
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{ EQUIP_INVENTORY, []() { return std::make_unique<EquipInventory>(); } },
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{ UN_EQUIP_INVENTORY, []() { return std::make_unique<UnEquipInventory>(); } },
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{ REMOVE_ITEM_FROM_INVENTORY, []() { return std::make_unique<RemoveItemFromInventory>(); } },
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{ MOVE_ITEM_IN_INVENTORY, []() { return std::make_unique<MoveItemInInventory>(); } },
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{ MOVE_ITEM_BETWEEN_INVENTORY_TYPES, []() { return std::make_unique<MoveItemBetweenInventoryTypes>(); } },
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{ REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES, []() { return std::make_unique<RequestMoveItemBetweenInventoryTypes>(); } },
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{ PUSH_EQUIPPED_ITEMS_STATE, []() { return std::make_unique<PushEquippedItemsState>(); } },
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{ POP_EQUIPPED_ITEMS_STATE, []() { return std::make_unique<PopEquippedItemsState>(); } },
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{ CLIENT_ITEM_CONSUMED, []() { return std::make_unique<ClientItemConsumed>(); } },
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{ USE_NON_EQUIPMENT_ITEM, []() { return std::make_unique<UseNonEquipmentItem>(); } },
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{ SET_CONSUMABLE_ITEM, []() { return std::make_unique<SetConsumableItem>(); } },
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{ UPDATE_INVENTORY_GROUP, []() { return std::make_unique<UpdateInventoryGroup>(); } },
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{ UPDATE_INVENTORY_GROUP_CONTENTS, []() { return std::make_unique<UpdateInventoryGroupContents>(); } },
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// Pets
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{ PET_TAMING_TRY_BUILD, []() { return std::make_unique<PetTamingTryBuild>(); } },
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{ NOTIFY_TAMING_BUILD_SUCCESS, []() { return std::make_unique<NotifyTamingBuildSuccess>(); } },
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{ REQUEST_SET_PET_NAME, []() { return std::make_unique<RequestSetPetName>(); } },
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{ START_SERVER_PET_MINIGAME_TIMER, []() { return std::make_unique<StartServerPetMinigameTimer>(); } },
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{ CLIENT_EXIT_TAMING_MINIGAME, []() { return std::make_unique<ClientExitTamingMinigame>(); } },
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{ COMMAND_PET, []() { return std::make_unique<CommandPet>(); } },
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{ DESPAWN_PET, []() { return std::make_unique<DespawnPet>(); } },
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// Property
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{ SET_PROPERTY_ACCESS, []() { return std::make_unique<SetPropertyAccess>(); } },
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{ UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK, []() { return std::make_unique<UpdatePropertyOrModelForFilterCheck>(); } },
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{ QUERY_PROPERTY_DATA, []() { return std::make_unique<QueryPropertyData>(); } },
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{ PROPERTY_EDITOR_BEGIN, []() { return std::make_unique<PropertyEditorBegin>(); } },
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{ PROPERTY_EDITOR_END, []() { return std::make_unique<PropertyEditorEnd>(); } },
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{ PROPERTY_CONTENTS_FROM_CLIENT, []() { return std::make_unique<PropertyContentsFromClient>(); } },
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{ ZONE_PROPERTY_MODEL_EQUIPPED, []() { return std::make_unique<ZonePropertyModelEquipped>(); } },
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{ ZONE_PROPERTY_MODEL_ROTATED, []() { return std::make_unique<ZonePropertyModelRotated>(); } },
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{ PLACE_PROPERTY_MODEL, []() { return std::make_unique<PlacePropertyModel>(); } },
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{ CREATE_MODEL_FROM_CLIENT, []() { return std::make_unique<UpdateModelFromClient>(); } },
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{ DELETE_MODEL_FROM_CLIENT, []() { return std::make_unique<DeleteModelFromClient>(); } },
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{ CONTROL_BEHAVIORS, []() { return std::make_unique<GameMessages::ControlBehaviors>(); } },
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{ PROPERTY_ENTRANCE_SYNC, []() { return std::make_unique<PropertyEntranceSync>(); } },
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{ ENTER_PROPERTY1, []() { return std::make_unique<EnterProperty1>(); } },
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{ UPDATE_PROPERTY_PERFORMANCE_COST, []() { return std::make_unique<UpdatePropertyPerformanceCost>(); } },
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{ REPORT_OFFENSIVE_MODEL, []() { return std::make_unique<ReportOffensiveModel>(); } },
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{ REPORT_OFFENSIVE_PROPERTY, []() { return std::make_unique<ReportOffensiveProperty>(); } },
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{ GET_HOT_PROPERTY_DATA, []() { return std::make_unique<GetHotPropertyData>(); } },
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// Building
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{ START_BUILDING_WITH_ITEM, []() { return std::make_unique<StartBuildingWithItem>(); } },
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{ DONE_ARRANGING_WITH_ITEM, []() { return std::make_unique<DoneArrangingWithItem>(); } },
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{ MODULAR_BUILD_FINISH, []() { return std::make_unique<ModularBuildFinish>(); } },
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{ MODULAR_BUILD_MOVE_AND_EQUIP, []() { return std::make_unique<ModularBuildMoveAndEquip>(); } },
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{ MODULAR_BUILD_CONVERT_MODEL, []() { return std::make_unique<ModularBuildConvertModel>(); } },
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{ SET_BUILD_MODE, []() { return std::make_unique<SetBuildMode>(); } },
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{ BUILD_MODE_SET, []() { return std::make_unique<BuildModeSet>(); } },
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{ UN_USE_BBB_MODEL, []() { return std::make_unique<UnUseBBBModel>(); } },
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{ FETCH_MODEL_METADATA_REQUEST, []() { return std::make_unique<FetchModelMetadataRequest>(); } },
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{ BBB_LOAD_ITEM_REQUEST, []() { return std::make_unique<BBBLoadItemRequest>(); } },
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{ BBB_SAVE_REQUEST, []() { return std::make_unique<BBBSaveRequest>(); } },
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{ SET_BBB_AUTOSAVE, []() { return std::make_unique<SetBBBAutosave>(); } },
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{ ACTIVATE_BRICK_MODE, []() { return std::make_unique<ActivateBrickMode>(); } },
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{ MOVE_INVENTORY_BATCH, []() { return std::make_unique<MoveInventoryBatch>(); } },
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// Vendors and donation vendors
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{ REQUEST_VENDOR_STATUS_UPDATE, []() { return std::make_unique<RequestVendorStatusUpdate>(); } },
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{ BUY_FROM_VENDOR, []() { return std::make_unique<BuyFromVendor>(); } },
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{ SELL_TO_VENDOR, []() { return std::make_unique<SellToVendor>(); } },
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{ BUYBACK_FROM_VENDOR, []() { return std::make_unique<BuybackFromVendor>(); } },
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{ ADD_DONATION_ITEM, []() { return std::make_unique<AddDonationItem>(); } },
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{ REMOVE_DONATION_ITEM, []() { return std::make_unique<RemoveDonationItem>(); } },
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{ CONFIRM_DONATION_ON_PLAYER, []() { return std::make_unique<ConfirmDonationOnPlayer>(); } },
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{ CANCEL_DONATION_ON_PLAYER, []() { return std::make_unique<CancelDonationOnPlayer>(); } },
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// Trading
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{ CLIENT_TRADE_REQUEST, []() { return std::make_unique<ClientTradeRequest>(); } },
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{ CLIENT_TRADE_CANCEL, []() { return std::make_unique<ClientTradeCancel>(); } },
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{ CLIENT_TRADE_ACCEPT, []() { return std::make_unique<ClientTradeAccept>(); } },
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{ CLIENT_TRADE_UPDATE, []() { return std::make_unique<ClientTradeUpdate>(); } },
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// Skills
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{ SELECT_SKILL, []() { return std::make_unique<SelectSkill>(); } },
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{ START_SKILL, []() { return std::make_unique<StartSkill>(); } },
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{ SYNC_SKILL, []() { return std::make_unique<SyncSkill>(); } },
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{ REQUEST_SERVER_PROJECTILE_IMPACT, []() { return std::make_unique<RequestServerProjectileImpact>(); } },
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// Combat
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{ REQUEST_DIE, []() { return std::make_unique<RequestDie>(); } },
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{ REQUEST_SMASH_PLAYER, []() { return std::make_unique<RequestSmashPlayer>(); } },
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{ REQUEST_RESURRECT, []() { return std::make_unique<RequestResurrect>(); } },
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{ RESURRECT, []() { return std::make_unique<Resurrect>(); } },
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{ ACTIVATE_BUBBLE_BUFF, []() { return std::make_unique<ActivateBubbleBuff>(); } },
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{ DECTIVATE_BUBBLE_BUFF, []() { return std::make_unique<DeactivateBubbleBuff>(); } },
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// Zone lifecycle
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{ PLAYER_LOADED, []() { return std::make_unique<PlayerLoaded>(); } },
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{ READY_FOR_UPDATES, []() { return std::make_unique<ReadyForUpdates>(); } },
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{ NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE, []() { return std::make_unique<NotifyServerLevelProcessingComplete>(); } },
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{ ZONE_SUMMARY_DISMISSED, []() { return std::make_unique<ZoneSummaryDismissed>(); } },
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{ MISSION_DIALOGUE_CANCELLED, []() { return std::make_unique<MissionDialogueCancelled>(); } },
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// Objects and scripts
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{ FIRE_EVENT_SERVER_SIDE, []() { return std::make_unique<FireEventServerSide>(); } },
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// Player state, chat commands, reports
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{ PARSE_CHAT_MESSAGE, []() { return std::make_unique<ParseChatMessage>(); } },
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{ PICKUP_CURRENCY, []() { return std::make_unique<PickupCurrency>(); } },
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{ MODIFY_PLAYER_ZONE_STATISTIC, []() { return std::make_unique<ModifyPlayerZoneStatistic>(); } },
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{ UPDATE_PLAYER_STATISTIC, []() { return std::make_unique<UpdatePlayerStatistic>(); } },
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{ SET_TOOLTIP_FLAG, []() { return std::make_unique<SetTooltipFlag>(); } },
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{ SET_LAST_CUSTOM_BUILD, []() { return std::make_unique<SetLastCustomBuild>(); } },
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{ REPORT_BUG, []() { return std::make_unique<ReportBug>(); } },
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{ VERIFY_ACK, []() { return std::make_unique<VerifyAck>(); } },
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// Quickbuilds
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{ REBUILD_CANCEL, []() { return std::make_unique<RebuildCancel>(); } },
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// Activities, matches, leaderboards, shooting galleries
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{ MATCH_REQUEST, []() { return std::make_unique<MatchRequest>(); } },
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{ REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA, []() { return std::make_unique<RequestActivitySummaryLeaderboardData>(); } },
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{ SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA, []() { return std::make_unique<SendActivitySummaryLeaderboardData>(); } },
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{ ACTIVITY_STATE_CHANGE_REQUEST, []() { return std::make_unique<ActivityStateChangeRequest>(); } },
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{ UPDATE_SHOOTING_GALLERY_ROTATION, []() { return std::make_unique<UpdateShootingGalleryRotation>(); } },
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// Movement: platforms, rails, mounts, ghosting
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{ REQUEST_PLATFORM_RESYNC, []() { return std::make_unique<RequestPlatformResync>(); } },
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{ CLIENT_RAIL_MOVEMENT_READY, []() { return std::make_unique<ClientRailMovementReady>(); } },
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{ CANCEL_RAIL_MOVEMENT, []() { return std::make_unique<CancelRailMovement>(); } },
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{ PLAYER_RAIL_ARRIVED_NOTIFICATION, []() { return std::make_unique<PlayerRailArrivedNotification>(); } },
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{ DISMOUNT_COMPLETE, []() { return std::make_unique<DismountComplete>(); } },
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{ ACKNOWLEDGE_POSSESSION, []() { return std::make_unique<AcknowledgePossession>(); } },
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{ TOGGLE_GHOST_REFERENCE_OVERRIDE, []() { return std::make_unique<ToggleGhostReferenceOverride>(); } },
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{ SET_GHOST_REFERENCE_POSITION, []() { return std::make_unique<SetGhostReferencePosition>(); } },
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};
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};
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void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const SystemAddress& sysAddr, LWOOBJID objectID, MessageType::Game messageID) {
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// The dashboard's message inspector (sees every message a client sends; nothing to do unless a capture runs)
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if (MessageInspector::IsCapturing()) MessageInspector::RecordReceived(sysAddr, objectID, messageID, inStream);
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// Get the entity
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Entity* entity = Game::entityManager->GetEntity(objectID);
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User* usr = UserManager::Instance()->GetUser(sysAddr);
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if (!usr) {
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LOG("Failed to find a logged in user for (%llu), aborting GM: %4i, %s!", objectID, messageID, StringifiedEnum::ToString(messageID).data());
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return;
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}
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if (!entity) {
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LOG("Failed to find associated entity (%llu), aborting GM: %4i, %s!", objectID, messageID, StringifiedEnum::ToString(messageID).data());
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return;
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}
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if (messageID != MessageType::Game::READY_FOR_UPDATES) LOG_DEBUG("Received GM with ID and name: %4i, %s", messageID, StringifiedEnum::ToString(messageID).data());
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auto handler = g_MessageHandlers.find(messageID);
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if (handler != g_MessageHandlers.end()) {
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auto msg = handler->second();
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// Verify that the system address user is able to use this message.
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if (msg->requiredGmLevel > eGameMasterLevel::CIVILIAN) {
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auto* usingEntity = Game::entityManager->GetEntity(usr->GetLoggedInChar());
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if (!usingEntity || usingEntity->GetGMLevel() < msg->requiredGmLevel) {
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if (usingEntity) LOG("User %s (%llu) does not have the required GM level to execute this command.", usingEntity->GetCharacter()->GetName().c_str(), usingEntity->GetObjectID());
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else LOG("ObjectID %llu tried to use a gm required message.", usr->GetLoggedInChar());
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return;
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}
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}
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if (!msg->Deserialize(inStream)) {
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LOG("Dropping malformed GM %4i, %s from (%llu) targeting (%llu)", messageID, StringifiedEnum::ToString(messageID).data(), usr->GetLoggedInChar(), objectID);
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return;
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}
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msg->Handle(*entity, sysAddr);
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return;
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}
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LOG_DEBUG("Received Unknown GM with ID: %4i, %s", messageID, StringifiedEnum::ToString(messageID).data());
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}
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