DarkflameServer/dScripts/ai/NS/NS_PP_01/PropertyDeathPlane.cpp
David Markowitz 8d37d9b681
Organize dScripts (#814)
* Organize dScripts

whitespace

Remove parent scope

Remove parent scope from initial setter

Remove debug

Remove helper programs

* Fix NtImagimeterVisibility script

Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
2022-11-03 12:57:54 -05:00

17 lines
487 B
C++

#include "PropertyDeathPlane.h"
#include "Entity.h"
#include "GameMessages.h"
#include "EntityManager.h"
void PropertyDeathPlane::OnCollisionPhantom(Entity* self, Entity* target) {
const auto teleportGroup = EntityManager::Instance()->GetEntitiesInGroup("Teleport");
if (teleportGroup.size() == 0) {
return;
}
auto* teleport = teleportGroup[0];
GameMessages::SendTeleport(target->GetObjectID(), teleport->GetPosition(), teleport->GetRotation(), target->GetSystemAddress());
}