#include "PropertyDeathPlane.h" #include "Entity.h" #include "GameMessages.h" #include "EntityManager.h" void PropertyDeathPlane::OnCollisionPhantom(Entity* self, Entity* target) { const auto teleportGroup = EntityManager::Instance()->GetEntitiesInGroup("Teleport"); if (teleportGroup.size() == 0) { return; } auto* teleport = teleportGroup[0]; GameMessages::SendTeleport(target->GetObjectID(), teleport->GetPosition(), teleport->GetRotation(), target->GetSystemAddress()); }