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f22bf24663
As part of the base enemy mech script its faction should be updated to 4 to make sure it's seen as an enemy by the client. The AgDarklingMech script has been deleted as its functionality was essentially that of BaseEnemyMech and thus no longer necessary.
13 lines
235 B
C++
13 lines
235 B
C++
#pragma once
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#include "CppScripts.h"
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class BaseEnemyMech : public CppScripts::Script
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{
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public:
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void OnStartup(Entity* self) override;
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void OnDie(Entity* self, Entity* killer) override;
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protected:
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LOT qbTurretLOT = 6254;
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};
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