DarkflameServer/dScripts/WaveBossApe.cpp
David Markowitz 8cdb388915
Optimize scripts for faster compilation (#597)
* Implement Precompiled Headers

* First volume of optimizations

* Scripts A-B

Gonna be doing this in alphabetical order now.

* C Scripts and remove unneeded includes from base cppscripts header

Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts.

* D scripts

* F scripts

* F scripts 2

Finish up removing extraneous includes from scripts that start with the letter F

* G scripts

Removing extraneous includes from scripts that start with the letter G

* I scripts

Removing extraneous includes from scripts that start with the letter I

* M-Z scripts

Removing extraneous includes from scripts that start with the letter M-Z

* Revert "Implement Precompiled Headers"

This reverts commit d79d8d4991.

* Revert "Revert "Implement Precompiled Headers""

This reverts commit 0597faf308.

* Add back in PCH

Add back in PCH

* Fix CMake

Whitespace

Remove duplicate file glob

Remove newline
2022-07-04 23:00:10 -07:00

42 lines
1.4 KiB
C++

#include "WaveBossApe.h"
#include "BaseCombatAIComponent.h"
#include "Entity.h"
void WaveBossApe::OnStartup(Entity *self) {
BaseWavesGenericEnemy::OnStartup(self);
self->SetVar<LOT>(u"QuickbuildAnchorLOT", 12900);
self->SetVar<uint32_t>(u"GroundPoundSkill", 725);
self->SetVar<float_t>(u"reviveTime", 12);
self->SetVar<float_t>(u"AnchorDamageDelayTime", 0.5f);
self->SetVar<float_t>(u"spawnQBTime", 5.0f);
auto* combatAIComponent = self->GetComponent<BaseCombatAIComponent>();
if (combatAIComponent != nullptr) {
combatAIComponent->SetDisabled(true);
combatAIComponent->SetStunImmune(true);
}
self->AddToGroup("boss");
BaseEnemyApe::OnStartup(self);
}
void WaveBossApe::OnDie(Entity *self, Entity *killer) {
BaseWavesGenericEnemy::OnDie(self, killer);
BaseEnemyApe::OnDie(self, killer);
}
void WaveBossApe::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2,
int32_t param3) {
if (args == "startAI") {
auto* combatAIComponent = self->GetComponent<BaseCombatAIComponent>();
if (combatAIComponent != nullptr) {
combatAIComponent->SetDisabled(false);
combatAIComponent->SetStunImmune(false);
}
} else {
BaseEnemyApe::OnFireEventServerSide(self, sender, args, param1, param2, param3);
}
}