DarkflameServer/dScripts/GfJailWalls.cpp
David Markowitz 8cdb388915
Optimize scripts for faster compilation (#597)
* Implement Precompiled Headers

* First volume of optimizations

* Scripts A-B

Gonna be doing this in alphabetical order now.

* C Scripts and remove unneeded includes from base cppscripts header

Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts.

* D scripts

* F scripts

* F scripts 2

Finish up removing extraneous includes from scripts that start with the letter F

* G scripts

Removing extraneous includes from scripts that start with the letter G

* I scripts

Removing extraneous includes from scripts that start with the letter I

* M-Z scripts

Removing extraneous includes from scripts that start with the letter M-Z

* Revert "Implement Precompiled Headers"

This reverts commit d79d8d4991.

* Revert "Revert "Implement Precompiled Headers""

This reverts commit 0597faf308.

* Add back in PCH

Add back in PCH

* Fix CMake

Whitespace

Remove duplicate file glob

Remove newline
2022-07-04 23:00:10 -07:00

36 lines
1003 B
C++

#include "GfJailWalls.h"
#include "dZoneManager.h"
#include "GeneralUtils.h"
void GfJailWalls::OnRebuildComplete(Entity* self, Entity* target)
{
const auto wall = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"Wall"));
for (auto* spawner : dZoneManager::Instance()->GetSpawnersByName("Jail0" + wall))
{
spawner->Deactivate();
}
for (auto* spawner : dZoneManager::Instance()->GetSpawnersByName("JailCaptain0" + wall))
{
spawner->Deactivate();
}
}
void GfJailWalls::OnRebuildNotifyState(Entity* self, eRebuildState state)
{
if (state != eRebuildState::REBUILD_RESETTING) return;
const auto wall = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"Wall"));
for (auto* spawner : dZoneManager::Instance()->GetSpawnersByName("Jail0" + wall))
{
spawner->Activate();
}
for (auto* spawner : dZoneManager::Instance()->GetSpawnersByName("JailCaptain0" + wall))
{
spawner->Activate();
}
}